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Optimal Transport News

The latest Optimal Transport coverage curated for game developers.

The optimal-transport cartogram: world population as a Brenier map

arXiv cs.GR details a cartogram built with optimal transport, turning 2025 world population into a contiguous map on a 4096×4096 Mercator grid. The method uses a Brenier map to avoid …

Research arXiv cs.GR · 1 week, 2 days ago
MS-COOT: Comparing Morse-Smale Complexes with Co-Optimal Transport

A new paper proposes treating Morse-Smale complexes as hypergraphs and comparing them with a co-optimal transport distance. For developers working on scientific visualization or topology-heavy tools, the interesting part is …

Research arXiv cs.GR · 3 months, 2 weeks ago
MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking

A new 3D Gaussian Splatting compression method claims it can cut primitive count to 10% while also speeding training about 10x. The interesting part for graphics teams is that it …

Research arXiv cs.GR · 4 months ago
More Power to the Particles: Analytic Geometry for Partial Optimal Transport-based Fluid simulation

The introduction of analytic geometry for fluid simulations marks a significant leap for graphics programmers. By utilizing partial optimal transport methods, developers can achieve more accurate and efficient fluid dynamics, …

Research arXiv cs.GR · 7 months, 2 weeks ago
A practical partitioner for distributed simulations on sparse dynamic domains using optimal transport

This article introduces a novel partitioning method for distributed simulations that enhances performance in sparse dynamic domains. Graphics programmers will find this particularly relevant, as it leverages optimal transport techniques …

Research ACM Graphics · 7 months, 4 weeks ago