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Participating Media News

The latest Participating Media coverage curated for game developers.

Gaussian Process Implicit Surfaces as Participating Media: Realization-Free Rendering from Level-Crossing Statistics

Researchers have linked Gaussian Process Implicit Surfaces to participating media, deriving a rendering model that works from level-crossing statistics instead of explicit surface realizations. The result promises more efficient rendering …

Research arXiv cs.GR · 5 days, 6 hours ago
Volumetric Inverse Rendering via Neural Radiative Transfer

A new inverse-rendering method tackles participating media by combining neural fields with physically complete light transport. The approach reconstructs spatially varying scattering, absorption, and phase functions from multi-view images, which …

Research arXiv cs.GR · 2 months ago
Macrofacet Theory for Gaussian Process Statistical Surfaces

A new rendering paper tries to lift microfacet ideas from the micro scale to the macro scale by turning surfaces into volumetric statistical representations. The practical pitch is that you …

Research arXiv cs.GR · 6 months, 2 weeks ago