Participating Media News
The latest Participating Media coverage curated for game developers.
Researchers have linked Gaussian Process Implicit Surfaces to participating media, deriving a rendering model that works from level-crossing statistics instead of explicit surface realizations. The result promises more efficient rendering …
A new inverse-rendering method tackles participating media by combining neural fields with physically complete light transport. The approach reconstructs spatially varying scattering, absorption, and phase functions from multi-view images, which …
A new rendering paper tries to lift microfacet ideas from the micro scale to the macro scale by turning surfaces into volumetric statistical representations. The practical pitch is that you …