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Particle Simulation News

The latest Particle Simulation coverage curated for game developers.

3D Gaussian Splatting for Scientific Particle Data Compression and Rendering

3D Gaussian splatting is moving beyond pretty demos into scientific particle workflows. A new ParticleGS pipeline compresses hundreds of millions of particles into a renderable representation tuned for image quality, …

Research arXiv cs.GR · 1 month, 2 weeks ago
AnisoLift: Anisotropic Latent Representations for Coarse Particle Liquid Enhancement

A new liquid-sim enhancement method tries to recover fine flow detail from coarse particle sims without spawning extra particles. For graphics programmers, the interesting bit is the anisotropic ellipsoid latent …

Research arXiv cs.GR · 3 months ago
Rethinking Collision Detection on GPU Ray Tracing Architecture

Mochi introduces a novel approach to collision detection in GPU ray tracing, enhancing performance for both uniform and non-uniform spherical particles. This advancement is crucial for graphics programmers looking to …

Research arXiv cs.GR · 4 months, 2 weeks ago