Particle Simulation News
The latest Particle Simulation coverage curated for game developers.
3D Gaussian splatting is moving beyond pretty demos into scientific particle workflows. A new ParticleGS pipeline compresses hundreds of millions of particles into a renderable representation tuned for image quality, …
A new liquid-sim enhancement method tries to recover fine flow detail from coarse particle sims without spawning extra particles. For graphics programmers, the interesting bit is the anisotropic ellipsoid latent …
Mochi introduces a novel approach to collision detection in GPU ray tracing, enhancing performance for both uniform and non-uniform spherical particles. This advancement is crucial for graphics programmers looking to …