Particle Systems News
The latest Particle Systems coverage curated for game developers.
arXiv cs.GR details DELUGE, a particle-streaming compression scheme aimed at real-time VR and AR collaboration. It targets fluid, smoke, and granular sims with sub-frame latency, and the authors say it …
A new fluid-simulation model, TLO, is designed to bridge a long-standing gap between grid-based field prediction and particle-based motion. Trained only on Eulerian data, it can zero-shot roll out Lagrangian …
Elemental Alchemist introduces a novel generative interface for controlling particle systems, enhancing VFX editing for artists and designers. By translating high-level creative intents into actionable parameters, it simplifies the complex …
The introduction of Orbit-Space Geometric Probability Paths (OGPP) marks a significant advancement in generative modeling for particle systems. This framework allows for reduced metric error and improved efficiency, making it …