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Particle Systems News

The latest Particle Systems coverage curated for game developers.

DELUGE: Decomposed Entropy-coded Live Unstructured Geometry Exchange for Real-time Particle Streaming

arXiv cs.GR details DELUGE, a particle-streaming compression scheme aimed at real-time VR and AR collaboration. It targets fluid, smoke, and granular sims with sub-frame latency, and the authors say it …

Research arXiv cs.GR · 5 days, 14 hours ago
From Fixed Grids to Moving Particles:A Transferable Latent Operator for Fluid Dynamics

A new fluid-simulation model, TLO, is designed to bridge a long-standing gap between grid-based field prediction and particle-based motion. Trained only on Eulerian data, it can zero-shot roll out Lagrangian …

Research arXiv cs.GR · 1 month ago
Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction

Elemental Alchemist introduces a novel generative interface for controlling particle systems, enhancing VFX editing for artists and designers. By translating high-level creative intents into actionable parameters, it simplifies the complex …

Research arXiv cs.GR · 4 months, 1 week ago
Generative Modeling with Orbit-Space Particle Flow Matching

The introduction of Orbit-Space Geometric Probability Paths (OGPP) marks a significant advancement in generative modeling for particle systems. This framework allows for reduced metric error and improved efficiency, making it …

Research arXiv cs.GR · 4 months, 2 weeks ago