Skip to main content
GameDev.net gamedev.net

Particles News

The latest Particles coverage curated for game developers.

50,000 Mesh Particles on GPU in Unity 6 (No CPU Overhead)

Unity 6 introduces a groundbreaking GPU-driven particle system capable of handling 50,000 mesh particles without CPU overhead. This advancement is particularly beneficial for graphics programmers and artists looking to create …

Video git-amend · 4 months, 3 weeks ago