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Perception News

The latest Perception coverage curated for game developers.

Marks, Channels, and Dead Ends: Stop Running Graphical Perception Studies and Start Modeling Visualizations as Images

A new visualization paper argues that graphical perception studies are the wrong tool for judging how people read charts and plots. The core claim is that perception happens on the …

Research arXiv cs.GR · 1 month, 2 weeks ago
Human Vision Constrained Super-Resolution

A new super-resolution approach uses a human-vision model to skip detail work the player likely cannot perceive, cutting compute by 2x or more without hurting perceived quality. The framework adapts …

Research arXiv cs.GR · 2 months, 1 week ago
How to Build Realistic AI Perception and Memory in Unity

This Unity AI tutorial shows a practical way to replace omniscient enemies with perception that depends on sight and sound, then layers in memory that fades over time. The interesting …

Video git-amend · 3 months, 2 weeks ago
It's Not Just a Phase: Creating Phase-Aligned Peripheral Metamers

Researchers have proposed a peripheral rendering method that synthesizes high-frequency detail instead of fully drawing it, aiming to cut the cost of wide-FOV displays. The technique leans on phase-aligned image …

Research arXiv cs.GR · 7 months, 4 weeks ago