Performance Capture News
The latest Performance Capture coverage curated for game developers.
Tim Curry, whose voice and likeness helped define several memorable game characters, has died at 80. For developers, his passing is a reminder of how much a strong performance can …
Disney Research Studios has built a diffusion-based system that can generate drummer motion from audio with centimeter-level stick accuracy while keeping the body movement natural. The model separates skeletal motion …
260 hours of motion capture went into Karlach’s performance in Baldur’s Gate 3, and Samantha Béart says that level of collaboration is reshaping expectations for game acting. Béart also pointed …
Sony Interactive Entertainment says AI is now a core part of its development strategy, with leadership framing it as a way to cut repetitive work and speed iteration. The company …
A new micro-expression recognition paper proposes a dual-branch model that combines graph attention with a transformer, instead of leaning on apex-onset frame pairs. The interesting part for developers is the …
A new video relighting system can keep full-body human performances temporally stable while changing lighting, which is the hard part most relighting demos still struggle with. BodyReLux is trained on …
Sony is rolling out AI across first-party development to cut repetitive work, especially in animation and capture processing. Naughty Dog, San Diego Studio and others are already using Mockingbird for …