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Performance Capture News

The latest Performance Capture coverage curated for game developers.

Obituary: Actor Tim Curry, celebrated for his work in games, has passed at age 80

Tim Curry, whose voice and likeness helped define several memorable game characters, has died at 80. For developers, his passing is a reminder of how much a strong performance can …

News Game Developer · 4 weeks, 1 day ago
Generalized Audio-Driven Synthesis of Precise Drummer Motion

Disney Research Studios has built a diffusion-based system that can generate drummer motion from audio with centimeter-level stick accuracy while keeping the body movement natural. The model separates skeletal motion …

Research Disney Research Studios · 1 month ago
260 Hours of MoCap: Baldur's Gate 3's Karlach Actor on Game Performance | GDC Side Quest

260 hours of motion capture went into Karlach’s performance in Baldur’s Gate 3, and Samantha Béart says that level of collaboration is reshaping expectations for game acting. Béart also pointed …

Video GDC Festival of Gaming · 1 month, 3 weeks ago
Sony leadership says AI tools are "an important foundational technology supporting our strategy"

Sony Interactive Entertainment says AI is now a core part of its development strategy, with leadership framing it as a way to cut repetitive work and speed iteration. The company …

News GamesIndustry.biz · 2 months, 2 weeks ago
STAG: Spatio-temporal Evolving Structural Representation of Action Units for Micro-expression Recognition

A new micro-expression recognition paper proposes a dual-branch model that combines graph attention with a transformer, instead of leaning on apex-onset frame pairs. The interesting part for developers is the …

Research arXiv cs.GR · 2 months, 3 weeks ago
BodyReLux: Temporally Consistent Full-Body Video Relighting

A new video relighting system can keep full-body human performances temporally stable while changing lighting, which is the hard part most relighting demos still struggle with. BodyReLux is trained on …

Research arXiv cs.GR · 4 months ago
Sony maps out how first-party PlayStation studios are utilising AI tools during development

Sony is rolling out AI across first-party development to cut repetitive work, especially in animation and capture processing. Naughty Dog, San Diego Studio and others are already using Mockingbird for …

News GamesIndustry.biz · 4 months, 1 week ago