Phaser News
The latest Phaser coverage curated for game developers.
Phaser v4.2.1, the Giedi patch released July 9, 2026, focuses on stability and ESM compatibility rather than new features. It fixes stencil rendering bugs, corrects framebuffer stencil clearing, and resolves …
Phaser 4 introduces a modern framework for web game development, leveraging Vite and TypeScript. This setup streamlines the project initiation process, making it easier for developers to kickstart their games …
Phaser 4 has officially launched, marking a significant upgrade with a fully rewritten WebGL renderer. This enhancement is particularly beneficial for graphics programmers and artists, as it promises improved performance …
Phaser 4 introduces a fully headless TypeScript game engine for creating a SameGame clone, emphasizing a clean separation of logic and rendering. This approach allows developers to leverage reusable core …
This new take on Tetris simplifies the classic game by featuring only the I pieces, showcasing the developer's exploration of the Phaser engine. It's a fun experiment that not only …
Emanuele Feronato introduces a customizable HTML5 level selection screen built with TypeScript and Phaser 4. This system supports mobile-friendly controls like tap, swipe, and mouse wheel, making it versatile for …
Developers can explore innovative movement mechanics in their games by simulating rotating gravity and perimeter-based movement without relying on a physics engine. This approach, inspired by 'Be Brave, Barb', leverages …
Emanuele Feronato's latest prototype showcases a unique gravity-rotating movement system using Phaser 4 and TypeScript. This approach allows characters to navigate floating terrains by dynamically adjusting gravity, which could significantly …