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Phaser News

The latest Phaser coverage curated for game developers.

Phaser v4.2.1 Released

Phaser v4.2.1, the Giedi patch released July 9, 2026, focuses on stability and ESM compatibility rather than new features. It fixes stencil rendering bugs, corrects framebuffer stencil clearing, and resolves …

Tech Phaser (GitHub Releases) · 2 months, 2 weeks ago
Getting Started with Phaser 4: Vite + TypeScript Setup, using the official Create Game App

Phaser 4 introduces a modern framework for web game development, leveraging Vite and TypeScript. This setup streamlines the project initiation process, making it easier for developers to kickstart their games …

Video Emanuele Feronato · 5 months ago
Phaser 4 Released

Phaser 4 has officially launched, marking a significant upgrade with a fully rewritten WebGL renderer. This enhancement is particularly beneficial for graphics programmers and artists, as it promises improved performance …

Blog Gamefromscratch · 5 months, 1 week ago
Phaser 4 HTML5 SameGame powered by samegame-engine, a headless TypeScript class

Phaser 4 introduces a fully headless TypeScript game engine for creating a SameGame clone, emphasizing a clean separation of logic and rendering. This approach allows developers to leverage reusable core …

Video Emanuele Feronato · 5 months, 2 weeks ago
really easy tetris

This new take on Tetris simplifies the classic game by featuring only the I pieces, showcasing the developer's exploration of the Phaser engine. It's a fun experiment that not only …

Blog eieio.games · 6 months, 4 weeks ago
Build a highly customizable mobile friendly HTML5 level selection screen controllable by tap, swipe and mouse wheel, written in TypeScript and powered by Phaser

Emanuele Feronato introduces a customizable HTML5 level selection screen built with TypeScript and Phaser 4. This system supports mobile-friendly controls like tap, swipe, and mouse wheel, making it versatile for …

Video Emanuele Feronato · 6 months, 4 weeks ago
Simulating rotating gravity and perimeter based movement like in “Be Brave, Barb” game with Phaser, without any physics engine

Developers can explore innovative movement mechanics in their games by simulating rotating gravity and perimeter-based movement without relying on a physics engine. This approach, inspired by 'Be Brave, Barb', leverages …

Video Emanuele Feronato · 7 months, 1 week ago
HTML5 prototype of a planet gravity platform using Phaser 4 and Arcade physics, written in TypeScript

Emanuele Feronato's latest prototype showcases a unique gravity-rotating movement system using Phaser 4 and TypeScript. This approach allows characters to navigate floating terrains by dynamically adjusting gravity, which could significantly …

Video Emanuele Feronato · 8 months ago