Skip to main content
GameDev.net gamedev.net

Photogrammetry News

The latest Photogrammetry coverage curated for game developers.

CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

arXiv cs.GR details CADSplat, a sparse-view 3D Gaussian splatting pipeline that uses CAD models to reconstruct photorealistic digital twins from fewer than 15 posed images. For teams building AR, inspection, …

Research arXiv cs.GR · 5 days, 21 hours ago
Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects

NeRF-based reconstruction came out ahead in a study of holographic lab-object capture, especially for transparent, reflective, and low-texture items. The comparison against photogrammetry, Gaussian splatting, and LiDAR suggests shape and …

Research arXiv cs.GR · 3 weeks, 4 days ago
Call of Duty: Modern Warfare 4 – Inside the Maps and Movement of Multiplayer

Modern Warfare 4 is pushing Multiplayer toward faster, more readable combat by trimming cover, adding new traversal, and building maps around South Korea. Infinity Ward is pairing photogrammetry-driven art with …

Official XBox Wire · 1 month ago
Points as Tori: Fast Pointwise Signed Distance for Point Clouds

A new point-cloud distance method turns each sample into a locally fitted torus, giving fast signed-distance queries without global optimization or voxelization. For graphics teams, that means point clouds can …

Research arXiv cs.GR · 2 months ago
DANTE-W: Diffuse Albedo Neural Texturing in the Wild

A new neural texturing method targets a long-standing pain point in photogrammetry-style pipelines: baked lighting in captured textures. DANTE-W reconstructs diffuse albedo from unstructured image sets, aiming to preserve material …

Research arXiv cs.GR · 2 months, 3 weeks ago
Practical High-Fidelity Novel-View Synthesis of Mounted Lepidoptera

arXiv cs.GR details a pipeline for turning mounted butterflies into photoreal 3D assets viewable from every angle. The method combines handheld focus stacking, a non-contact mirror setup for the underside, …

Research arXiv cs.GR · 2 months, 3 weeks ago
Tortho-Gaussian: Splatting True Digital Orthophoto Maps

A new orthophoto pipeline replaces explicit DSM and occlusion handling with orthographic 3D Gaussian splatting, which is a pretty interesting simplification. The paper claims better building edges, low-texture areas, and …

Research arXiv cs.GR · 2 months, 3 weeks ago
ExMesh: Explicit Mesh Reconstruction with Topology Adaptation

ExMesh tackles a long-standing pain point in multi-view mesh reconstruction: getting clean explicit geometry without leaning on heavy post-processing. The framework combines differentiable optimization with discrete topology updates, aiming to …

Research arXiv cs.GR · 3 months, 2 weeks ago
Ambient-robust Inverse Rendering using Active RGB-NIR Imaging

A new inverse-rendering pipeline uses active RGB-NIR capture to make geometry and reflectance estimation less sensitive to changing ambient light. The practical win is more stable reconstruction from real-world scenes, …

Research arXiv cs.GR · 3 months, 3 weeks ago
City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images

A new city-scale reconstruction pipeline aims to turn unordered multi-view photos into watertight meshes that are actually usable for simulation. The practical win for graphics and tools teams is less …

Research arXiv cs.GR · 3 months, 3 weeks ago
Large-Scale Photogrammetry for Cultural Heritage at St. John’s Co-Cathedral

A team has leveraged photogrammetry and AI to digitally preserve the intricate tapestries of St. John’s Co-Cathedral. This project showcases the potential for high-fidelity cultural heritage capture, which could greatly …

Blog SIGGRAPH · 4 months, 1 week ago
Rebellion has its fingers in all the pies

Rebellion is using its owned IP, in-house engine, audio, prop shop, and film studio to build a long-tail transmedia pipeline rather than chasing one-off adaptations. The practical takeaway for devs …

News GamesIndustry.biz · 4 months, 2 weeks ago
Large-Scale Photogrammetric Documentation of St. John's Co-Cathedral: A Workflow for Cultural Heritage Preservation

The large-scale photogrammetric documentation of St. John's Co-Cathedral showcases a detailed workflow that captures 99,000 images to create a 3D model with 25-30 billion triangles. This innovative approach addresses the …

Research arXiv cs.GR · 4 months, 3 weeks ago
Nevis Digital Twin: Photogrammetry and Immersive Visualization of Historical Sites

The Nevis Digital Twin project introduces a groundbreaking approach to preserving historical sites using photogrammetry and immersive VR. By employing a multimodal data acquisition workflow, developers can create accessible digital …

Research arXiv cs.GR · 5 months, 4 weeks ago