Photon Fusion News
The latest Photon Fusion coverage curated for game developers.
Photon Engine details how Other Ocean built 4 Penny Coffins on Photon Fusion’s Shared topology, avoiding a dedicated server while keeping hidden-role state secure. The Ripper alone owns Ripper-specific data, …
Unity details how Continuum XR ships UG on Meta Quest with Unity 6, Photon Fusion 2, and a fast APK-to-Quest deployment loop. The team targets 72 fps, uses the Profiler …
Photon Fusion 2.1 is now stable for Unity, adding tools aimed at real production multiplayer problems: lower-cost networked physics, per-object update control, and better reconnect handling. Shared Authority projects get …
Roadside Research shipped as a co-op-first physics sim, and the big takeaway is how much of the networking pain was intentionally avoided. Cybernetic Walrus leaned on Photon Fusion, physics sync, …
Studio Nachtwerk spent five years turning a student prototype into Dino Party, and the big lesson is that multiplayer had to shape the architecture from the start. The team rewrote …
Indie developers face numerous challenges when creating multiplayer games, including server issues and bugs. The article highlights how Photon Fusion aids in overcoming these obstacles, making it easier for solo …