Physics Based Animation News
The latest Physics Based Animation coverage curated for game developers.
SWIM: Single-Instance Whole-Body Imitation for swiMming
A new arXiv paper claims a single swimming demonstration is enough to train physically based character control that generalizes to new body conditions, environments, and even swimming styles. For teams …
Research
arXiv cs.GR
·
3 months, 3 weeks ago
NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
NaP-Control uses reinforcement learning to steer a diffusion policy’s latent noise, aiming for whole-body character control that is both fast and robust. The approach skips iterative test-time guidance, which can …
Research
arXiv cs.GR
·
4 months ago