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Physics Based Animation News

The latest Physics Based Animation coverage curated for game developers.

SWIM: Single-Instance Whole-Body Imitation for swiMming

A new arXiv paper claims a single swimming demonstration is enough to train physically based character control that generalizes to new body conditions, environments, and even swimming styles. For teams …

Research arXiv cs.GR · 3 months, 3 weeks ago
NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control

NaP-Control uses reinforcement learning to steer a diffusion policy’s latent noise, aiming for whole-body character control that is both fast and robust. The approach skips iterative test-time guidance, which can …

Research arXiv cs.GR · 4 months ago