Physics Based Rendering News
The latest Physics Based Rendering coverage curated for game developers.
Breaking optoelectronic SNR limitations via physics-consistent computational diffractive imaging
A ptychography method is using detector calibration inside the reconstruction loop to push past noisy sensor limits. By down-weighting unreliable pixels, it roughly doubles SNR and gets closer to the …
Research
arXiv cs.GR
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1 month, 3 weeks ago
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
Researchers have combined 3D Gaussian Splatting with physically grounded combustion to synthesize fire in real scenes. FieryGS adds material reasoning, volumetric simulation, and a unified fire/scene renderer so flames, smoke, …
Research
arXiv cs.GR
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4 months, 3 weeks ago