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Physics Based Rendering News

The latest Physics Based Rendering coverage curated for game developers.

Breaking optoelectronic SNR limitations via physics-consistent computational diffractive imaging

A ptychography method is using detector calibration inside the reconstruction loop to push past noisy sensor limits. By down-weighting unreliable pixels, it roughly doubles SNR and gets closer to the …

Research arXiv cs.GR · 1 month, 3 weeks ago
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

Researchers have combined 3D Gaussian Splatting with physically grounded combustion to synthesize fire in real scenes. FieryGS adds material reasoning, volumetric simulation, and a unified fire/scene renderer so flames, smoke, …

Research arXiv cs.GR · 4 months, 3 weeks ago