Polygon2D News
The latest Polygon2D coverage curated for game developers.
Optimizing CPU-side Rendering Code
Godot has been tightening CPU-side renderer code, and one Polygon2D case showed why that matters: a scene with only about 20 animated characters was spending 15.7 ms in Polygon2D::_notification() and …
Official
Godot Engine
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1 day, 19 hours ago