Skip to main content
GameDev.net gamedev.net

Procedural Animation News

The latest Procedural Animation coverage curated for game developers.

STyMo: Fast and Controllable Few-Shot Motion Style Transfer

STyMo can learn a motion style from only seconds of paired data and train in one to two minutes, making style transfer far more practical for character animation. The system …

Research arXiv cs.GR · 1 week, 3 days ago
HyperSketch: Controllable Video Sketching in a Style Hyperspace

HyperSketch turns source video into editable vector sketch animation, with style control spanning fidelity, simplicity, and text guidance. The system models stroke control points with 4-variable Bernstein polynomials, aiming for …

Research arXiv cs.GR · 2 weeks, 1 day ago
Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation

A new musculoskeletal RL controller can produce human-like sprinting with only a minimal task reward and about an hour of training. The ?bb-hold approach cuts the action space down to …

Research arXiv cs.GR · 4 weeks, 1 day ago
Geometric Shape Optimization for Limbless Locomotion

A new arXiv paper proposes a differential-geometric way to simulate limbless motion by optimizing a 3D curve instead of hand-tuning body segments. For graphics teams, the interesting part is the …

Research arXiv cs.GR · 2 months, 2 weeks ago
Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization

A new paper tackles a hard animation problem: turning a 2D sketch plus text into usable 3D motion without paired motion data. The interesting bit for animation and tech art …

Research arXiv cs.GR · 3 months, 2 weeks ago
AnchorRoute: Human Motion Synthesis with Interval-Routed Sparse Contro

A new motion-synthesis paper tackles sparse character control with a two-stage approach: first it conditions a frozen text-to-motion diffusion prior on a few anchors, then it refines the result by …

Research arXiv cs.GR · 4 months ago