Procedural Animation News
The latest Procedural Animation coverage curated for game developers.
STyMo can learn a motion style from only seconds of paired data and train in one to two minutes, making style transfer far more practical for character animation. The system …
HyperSketch turns source video into editable vector sketch animation, with style control spanning fidelity, simplicity, and text guidance. The system models stroke control points with 4-variable Bernstein polynomials, aiming for …
A new musculoskeletal RL controller can produce human-like sprinting with only a minimal task reward and about an hour of training. The ?bb-hold approach cuts the action space down to …
A new arXiv paper proposes a differential-geometric way to simulate limbless motion by optimizing a 3D curve instead of hand-tuning body segments. For graphics teams, the interesting part is the …
A new paper tackles a hard animation problem: turning a 2D sketch plus text into usable 3D motion without paired motion data. The interesting bit for animation and tech art …
A new motion-synthesis paper tackles sparse character control with a two-stage approach: first it conditions a frozen text-to-motion diffusion prior on a few anchors, then it refines the result by …