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Procedural Modeling News

The latest Procedural Modeling coverage curated for game developers.

Non-uniform B-spline optimization method for generating swept surfaces

A new non-uniform B-spline optimization method targets swept-surface generation with fewer control points and tighter error bounds. For CAD and content pipelines that rely on clean parametric surfaces, the practical …

Research arXiv cs.GR · 1 week, 1 day ago
Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects

A new paper shows sketch input can drive articulation modeling for CAD objects, automatically finding movable parts and their motion from simple 2D arrows and strokes. For game teams, the …

Research arXiv cs.GR · 4 months, 3 weeks ago
Dual Contouring of Signed Distance Data

A new reconstruction method can turn sampled SDF grids into explicit polygon meshes without needing gradients or a trained model. For teams working on voxel, CAD-like, or procedural pipelines, the …

Research arXiv cs.GR · 5 months, 3 weeks ago
FabricGen: Microstructure-Aware Woven Fabric Generation

FabricGen introduces a novel approach to woven fabric generation that could significantly enhance the realism of textures in games. By leveraging a specialized large language model, developers can now create …

Research arXiv cs.GR · 6 months, 2 weeks ago
Residual Primitive Fitting of 3D Shapes with SuperFrusta

arXiv cs.GR details a shape-fitting method that turns 3D meshes into editable primitive assemblies with better fidelity. SuperFrusta and Residual Primitive Fitting aim to cut the usual tradeoff between accuracy …

Research arXiv cs.GR · 9 months, 1 week ago