Procedural Modeling News
The latest Procedural Modeling coverage curated for game developers.
A new non-uniform B-spline optimization method targets swept-surface generation with fewer control points and tighter error bounds. For CAD and content pipelines that rely on clean parametric surfaces, the practical …
A new paper shows sketch input can drive articulation modeling for CAD objects, automatically finding movable parts and their motion from simple 2D arrows and strokes. For game teams, the …
A new reconstruction method can turn sampled SDF grids into explicit polygon meshes without needing gradients or a trained model. For teams working on voxel, CAD-like, or procedural pipelines, the …
FabricGen introduces a novel approach to woven fabric generation that could significantly enhance the realism of textures in games. By leveraging a specialized large language model, developers can now create …
arXiv cs.GR details a shape-fitting method that turns 3D meshes into editable primitive assemblies with better fidelity. SuperFrusta and Residual Primitive Fitting aim to cut the usual tradeoff between accuracy …