Skip to main content
GameDev.net gamedev.net

Production Pipeline News

The latest Production Pipeline coverage curated for game developers.

Welcome to ExDev Week

External development is moving from a side channel to a core production strategy as studios face layoffs, ballooning budgets, and tighter margins. GamesIndustry.biz is kicking off a week-long focus on …

News GamesIndustry.biz · 2 months, 1 week ago
Production Insights From ‘Zootopia 2’ and ‘The Lost Bus’ Ahead of SIGGRAPH 2026

SIGGRAPH 2026 is lining up production sessions on Zootopia 2 and The Lost Bus, with a focus on animation, VFX, real-time engines, and cross-team collaboration. For game developers, the interesting …

Blog SIGGRAPH · 2 months, 2 weeks ago
Your Next Creative Advantage Is Compute

AI teams are treating compute as the real creative bottleneck, not just a cloud bill. SIGGRAPH’s latest industry push focuses on scalable infrastructure, faster training, and cheaper inference for media …

Blog SIGGRAPH · 2 months, 2 weeks ago
Blender in Annecy 2026 Recap

Blender showed up at Annecy with a small delegation, but its footprint in animation keeps expanding as more shorts and features adopt it. The festival also surfaced more AI discussion, …

Official Blender · 2 months, 3 weeks ago
Neural Render Proxies for Interactive and Differentiable Lighting

Disney Research’s neural render proxy cuts lighting iteration from minutes or hours to interactive relighting, while still supporting differentiable workflows. It’s aimed at static scenes with fixed cameras and materials, …

Research Disney Research Studios · 2 months, 3 weeks ago
SIGGRAPH Spotlight: Episode 103 – Artists, Engineers, and Generative AI in Animation Production

SIGGRAPH is spotlighting how generative AI is being used in animation production, with artists and engineers from Dear Upstairs Neighbors discussing the workflow. For teams shipping content-heavy games, the interesting …

Blog SIGGRAPH · 3 months ago
Shining Isle Productions goes all-in on Unreal Engine for The Wingfeather Saga

Shining Isle Productions moved its entire animation pipeline into Unreal Engine, which is a big workflow shift for the artists and animators on The Wingfeather Saga. The practical win is …

Official Unreal Engine · 3 months ago