Production Pipeline News
The latest Production Pipeline coverage curated for game developers.
External development is moving from a side channel to a core production strategy as studios face layoffs, ballooning budgets, and tighter margins. GamesIndustry.biz is kicking off a week-long focus on …
SIGGRAPH 2026 is lining up production sessions on Zootopia 2 and The Lost Bus, with a focus on animation, VFX, real-time engines, and cross-team collaboration. For game developers, the interesting …
AI teams are treating compute as the real creative bottleneck, not just a cloud bill. SIGGRAPH’s latest industry push focuses on scalable infrastructure, faster training, and cheaper inference for media …
Blender showed up at Annecy with a small delegation, but its footprint in animation keeps expanding as more shorts and features adopt it. The festival also surfaced more AI discussion, …
Disney Research’s neural render proxy cuts lighting iteration from minutes or hours to interactive relighting, while still supporting differentiable workflows. It’s aimed at static scenes with fixed cameras and materials, …
SIGGRAPH is spotlighting how generative AI is being used in animation production, with artists and engineers from Dear Upstairs Neighbors discussing the workflow. For teams shipping content-heavy games, the interesting …
Shining Isle Productions moved its entire animation pipeline into Unreal Engine, which is a big workflow shift for the artists and animators on The Wingfeather Saga. The practical win is …