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Projection News

The latest Projection coverage curated for game developers.

Equal-Area and Quasi-Conformal Mappings between Squares, Discs and Fernández-Guasti Squircles

New square-to-disc and disc-to-square mappings promise better control over area and angle distortion for graphics work. The equal-area versions are mathematically heavy but can cut central angle error by 1000x …

Research Journal of Computer Graphics Techniques · 1 month, 3 weeks ago