Prototyping News
The latest Prototyping coverage curated for game developers.
Tim Ruswick distills 20 years of game dev mistakes into seven recurring traps that can quietly kill projects. The biggest lessons: stop overbuilding tools, avoid secret solo work, and know …
Ars Technica details Meta’s Pocket, a mobile app that turns prompt-only “vibe coding” into shareable interactive gizmos. For game developers, the appeal is fast prototyping without touching code, but the …
Ubisoft has launched Player Council, a new platform meant to pull players into earlier stages of development. Members will be invited to try early concepts, prototypes, and live experiences, giving …
A coffee-break joke at Elegant Horse Studios turned into Driving Is Hard, a physics-heavy rage game built around a bathtub on wheels. The team briefly prototyped mouse-only steering, found it …
GMTK Game Jam 2026 is now in motion, with the community once again building games around a shared design constraint. The event’s real value for developers is the sheer volume …
Game Maker's Toolkit highlighted 20 standout entries from GMTK Game Jam 2026, where more than 10,500 games were built around the theme “Count Down.” For developers, it’s a useful snapshot …
Splatoon Raiders began life as a tower defense prototype before Nintendo steered it back toward the series’ core strengths. Director Yoshihiko Ito says the team used early experimentation to test …
GMTK Game Jam 2026 now has its theme locked in, giving teams a concrete creative constraint to build around. For developers planning a jam entry, that means the design space …
Starting with a prototype can change the entire shape of a game. Tim Ruswick says he initially treated prototypes like a rough demo to build after the “real” idea was …
More than 100 Steam releases can trace their origins to GMTK Game Jam prototypes, underscoring how a tight constraint sprint can become a commercial starting point. The latest showcase spotlights …
Meta has quietly launched Pocket, an experimental AI app that lets users generate and share interactive mini games from text prompts. For game developers, it’s another signal that prompt-driven creation …
EA says generative AI is already cutting friction in its studios, with faster prototyping and shorter creative alignment loops. Laura Miele says the tools are removing tedious work and unlocking …
Unity is pitching a faster path for teams that need interactive product demos before full production. A solutions engineer can now assemble tailored experiences in Unity Studio without coding, then …
Crystal Dynamics says it’s using generative AI only for early prototyping, mainly to visualize ideas before committing dev time. The studio says final Tomb Raider content is still human-created, but …
GMTK Game Jam is coming back in 2026, which is useful if your team uses jams to prototype mechanics, test pipelines, or recruit collaborators. The only concrete detail here is …
Unity’s AI open beta now includes a 3D Object Generator that turns text prompts or reference images into static mesh prefabs inside the Editor. It’s aimed at fast prototyping of …
A narrative designer spent 30 days learning Godot from scratch and building a game, which makes this a useful reality check for anyone assuming engine-switching is mostly about syntax. The …
Unity’s open beta now lets teams prototype UI with AI-generated sprites and textures directly in the Editor. The Sprite Generator and Texture Generator can produce placeholder icons, panels, and backgrounds …
Unity’s new AI beta is less about flashy generation and more about shaving time off the boring parts: planning implementation, finding your way around a project, and producing placeholders. The …
Autark introduces a serverless toolkit that streamlines the prototyping of urban visual analytics systems. This innovation allows developers to rapidly transition from design to deployment, significantly reducing development time. Its …