Rasterization News
The latest Rasterization coverage curated for game developers.
arXiv cs.GR details Windfoil, a GPU-friendly vector graphics renderer that computes box-filtered winding numbers for quadratic Bézier contours in closed form. The WebGPU implementation targets browsers and consumer laptops, while …
TileGS is a new tile-local depth binning approach for 3D Gaussian Splatting that cuts raster traversal work without changing output quality. On a 9-scene benchmark, the No-GW variant sped up …
CubicSplat tackles a long-standing pain point in differentiable vector graphics: stable gradients without sacrificing geometric accuracy. The new rasterizer swaps Bézier closest-point solvers for polyline surrogates with bounded error, aiming …
TemporalGS is a new training-free acceleration path for 3D Gaussian Splatting that targets the real bottleneck: redundant work across consecutive frames. By using temporal priors to cull low-impact Gaussians and …
A new 3D Gaussian Splatting accelerator tackles two big bottlenecks for real-time use: rasterization math and sorting. The paper says axis-shared rasterization cuts MACs by up to 38%, while an …
Tensor Cores may finally make 3D Gaussian Splatting practical for latency-sensitive rendering. This paper reports a 1.65× end-to-end speedup by moving the rasterization bottleneck onto Tensor-Core-friendly matrix ops and running …
CuRast introduces a significant leap in software rasterization, enabling the rendering of billions of triangles with impressive speed. This advancement is particularly relevant for graphics programmers looking to optimize performance …