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Rasterization News

The latest Rasterization coverage curated for game developers.

Windfoil: Closed-Form Coverage for Real-Time and Differentiable Vector Graphics

arXiv cs.GR details Windfoil, a GPU-friendly vector graphics renderer that computes box-filtered winding numbers for quadratic Bézier contours in closed form. The WebGPU implementation targets browsers and consumer laptops, while …

Research arXiv cs.GR · 1 week ago
TileGS: Tile-Local Depth Binning for Gaussian Splatting Rasterization

TileGS is a new tile-local depth binning approach for 3D Gaussian Splatting that cuts raster traversal work without changing output quality. On a 9-scene benchmark, the No-GW variant sped up …

Research arXiv cs.GR · 1 month, 1 week ago
CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation

CubicSplat tackles a long-standing pain point in differentiable vector graphics: stable gradients without sacrificing geometric accuracy. The new rasterizer swaps Bézier closest-point solvers for polyline surrogates with bounded error, aiming …

Research arXiv cs.GR · 1 month, 2 weeks ago
TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors

TemporalGS is a new training-free acceleration path for 3D Gaussian Splatting that targets the real bottleneck: redundant work across consecutive frames. By using temporal priors to cull low-impact Gaussians and …

Research arXiv cs.GR · 3 months ago
Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance

A new 3D Gaussian Splatting accelerator tackles two big bottlenecks for real-time use: rasterization math and sorting. The paper says axis-shared rasterization cuts MACs by up to 38%, while an …

Research arXiv cs.GR · 3 months, 1 week ago
Accelerating 3D Gaussian Splatting using Tensor Cores

Tensor Cores may finally make 3D Gaussian Splatting practical for latency-sensitive rendering. This paper reports a 1.65× end-to-end speedup by moving the rasterization bottleneck onto Tensor-Core-friendly matrix ops and running …

Research arXiv cs.GR · 4 months, 3 weeks ago
CuRast: Cuda-Based Software Rasterization for Billions of Triangles

CuRast introduces a significant leap in software rasterization, enabling the rendering of billions of triangles with impressive speed. This advancement is particularly relevant for graphics programmers looking to optimize performance …

Research arXiv cs.GR · 5 months, 2 weeks ago