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Readability News

The latest Readability coverage curated for game developers.

Audio Cues for Parry Timing in Expedition 33

Clair Obscur: Expedition 33 uses deliberate audio cues to help players read parry timing in combat. The swish and glissando-style whoosh are part of the battle language, giving players a …

Video GDC Festival of Gaming · 1 month, 1 week ago
Thinking in Lines: How Abstraction Shapes Communication and Creativity

SIGGRAPH’s “Lines and Minds” framing puts abstraction back on the table as more than an art choice: it’s a cognitive shortcut, a communication layer, and a growing problem for computational …

Blog SIGGRAPH · 2 months, 1 week ago
Splinter Cell designer says modern lighting has made stealth games harder to read

Modern lighting stacks are making stealth readability harder, according to Splinter Cell designer Clint Hocking. He points to lighting direction and post effects like ambient occlusion as examples of realism …

News Game Developer · 4 months ago
LATAM indie devs lay out how to improve your text animation

Text animation can do a lot more than sit there and be readable. LATAM indie devs are pushing for motion that reinforces tone, pacing, and player attention without turning UI …

News Game Developer · 4 months ago