Refactor News
The latest Refactor coverage curated for game developers.
Custom SRP 7.2 Separate Shadow Passes
Catlike Coding Unity details a refactor in Custom SRP 7.2 that splits shadow work into dedicated render passes. The change keeps visuals identical, but it makes the pipeline cleaner by …
Blog
Catlike Coding Unity
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1 month, 1 week ago
Custom SRP 7.1.0 Splitting Shadow Code
Catlike Coding Unity is splitting its custom SRP shadow code into a dedicated OtherShadows path for point and spot lights. The refactor keeps behavior unchanged, but it makes the atlas, …
Blog
Catlike Coding Unity
·
2 months, 1 week ago