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Reference Guided Generation News

The latest Reference Guided Generation coverage curated for game developers.

GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill

A new texture-fill method called GLOSS targets one of the hardest parts of reference-guided asset generation: preserving fine geometric detail while completing a full object texture. Built around a single …

Research arXiv cs.GR · 1 month, 2 weeks ago