Reference Guided Generation News
The latest Reference Guided Generation coverage curated for game developers.
GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill
A new texture-fill method called GLOSS targets one of the hardest parts of reference-guided asset generation: preserving fine geometric detail while completing a full object texture. Built around a single …
Research
arXiv cs.GR
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1 month, 2 weeks ago