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Regularization News

The latest Regularization coverage curated for game developers.

As-Rigid-As-Possible Regularization for Implicit Surfaces

A new ARAP regularization method brings as-rigid-as-possible deformation to implicit surfaces, not just polygon meshes. The approach samples the surface, uses the implicit representation to compute exact per-sample differentials, and …

Research arXiv cs.GR · 4 weeks, 1 day ago
What Is It Like to Be a Noise? An Entropy-based Gaussian Noise Regularization for Diffusion Models

Disney Research Studios is tackling a subtle failure mode in diffusion-model latent optimization: the sample can stop looking like real Gaussian noise even when the objective improves. Their fix is …

Research Disney Research Studios · 3 months, 2 weeks ago