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Remeshing News

The latest Remeshing coverage curated for game developers.

RADmesh: Remesh-Aware Mesh Deformation

RADmesh introduces a remesh-aware deformation pipeline that can keep pushing a mesh through large shape changes without destroying triangle quality. The method periodically remeshes while carrying deformation state forward, aiming …

Research arXiv cs.GR · 1 month ago
Adaptive Volumetric Parameterization of Simply Connected 3-Manifolds with Applications

A new volumetric parameterization framework targets simply connected 3-manifolds with less distortion than the usual solid-ball mapping. It adapts the target domain during optimization, which should matter for remeshing, registration, …

Research arXiv cs.GR · 1 month, 1 week ago
BijectiveRemesh: Maintaining Bijective Mappings for Data Transfer Across Remeshed Manifolds

For teams that move geometry through remeshing, this paper tackles a nasty problem: keeping data mappings bijective instead of approximated. The authors describe a composite map built from local bijective …

Research arXiv cs.GR · 3 months, 2 weeks ago
CelloCut: Constructive Watertight Remeshing via Tetrahedral Cell Cuts

CelloCut reframes watertight remeshing as a volumetric partitioning problem, using Delaunay tetrahedra plus graph-cut optimization to avoid the double-shell artifacts that plague surface-only fixes. For graphics teams, the practical win …

Research arXiv cs.GR · 4 months ago
Texture-Aware Remeshing for Texture-aware Geometry Processing

The latest research in ACM Transactions on Graphics introduces a novel approach to texture-aware remeshing, which significantly enhances geometry processing. This advancement is particularly relevant for graphics programmers and artists, …

Research ACM Graphics · 4 months, 1 week ago
A Remeshing Method via Adaptive Multiple Original-Facet-Clipping and Centroidal Voronoi Tessellation

A new CVT-based remeshing method optimizes mesh quality for game developers by balancing efficiency and quality. This approach utilizes adaptive clipping based on local curvature, enhancing vertex distribution and triangle …

Research arXiv cs.GR · 9 months, 3 weeks ago