Remote Work News
The latest Remote Work coverage curated for game developers.
GamesIndustry.biz details how unionisation has moved from a fringe idea to a practical force in game studios, with workers winning pay, remote work, AI protections, and redundancy terms. The shift …
Blizzard union workers have ratified a first contract covering about 1,900 employees, locking in guardrails around generative AI, layoffs, and remote or hybrid work. For game teams, it’s a notable …
Human: Fall Flat veterans Sitara Shefta and Will Dudley have launched UK studio Pretty Cool Games with backing from Hypergryph. The fully remote team is starting small, targeting a debut …
Rockstar staff are pushing for union recognition, with developers framing it as a way to match the studio’s creative leadership with better treatment of the people behind the games. For …
The latest job data reveals a notable decline in remote work opportunities, alongside a contraction in mid-level positions. This shift particularly impacts roles like programmers and artists, as companies adjust …
Ubisoft's shift to a full-time in-office model aims to enhance collaboration among teams, particularly in AAA game development. This restructuring emphasizes the importance of face-to-face interaction, which could significantly impact …
emptyvessel, a remote-first game studio founded in 2023, is leveraging AWS to enhance global collaboration and accelerate development of their cyberpunk shooter, DEFECT. With 18 developers worldwide, they aim for …