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Rendering Speed News

The latest Rendering Speed coverage curated for game developers.

SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection

arXiv cs.GR details SplatQ, a new pruning method for 3D Gaussian Splatting that tries to keep reconstruction quality balanced while cutting render cost. Instead of simple top-K pruning, it models …

Research arXiv cs.GR · 1 week, 6 days ago