Research To Production News
The latest Research To Production coverage curated for game developers.
MeshSplatBench: A Unified Benchmark for Triangle-Based Neural Rendering
MeshSplatBench benchmarks triangle-based neural rendering all the way from native optimization to Unity deployment. The study shows that rasterizable output alone is not enough for production use: topology, engine compatibility, …
Research
arXiv cs.GR
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2 weeks, 5 days ago