Restir News
The latest Restir coverage curated for game developers.
Fast CDF generation on the GPU for light picking
Evolve Blog details how Traverse Research builds a light-sampling CDF on the GPU for its real-time ray tracer. The goal is to pick brighter lights more often, then compensate mathematically …
Blog
Evolve Blog
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3 days, 9 hours ago
ToF ReSTIR: Time-of-Flight Rendering with Spatio-temporal Reservoir Resampling
arXiv cs.GR details a ToF ReSTIR framework that brings reservoir resampling to time-of-flight rendering. The method targets interactive-rate time-gated and transient simulation, with path-length-aware reuse to keep samples physically valid. …
Research
arXiv cs.GR
·
5 months ago