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Rigging News

The latest Rigging coverage curated for game developers.

DMP: Directable Motion Retargeting through Motion Paraphrasing

Researchers have introduced DMP, a motion-retargeting method that lets animators steer character movement more directly while preserving the source performance. The technique uses motion paraphrasing to adapt animation across different …

Research ACM Graphics · 1 week, 2 days ago
GradRig: Differentiable Weights for Skinned Gaussian Splat Deformation

A new rigging approach for Gaussian splats uses differentiable skinning weights to avoid the holes and stretching artifacts that show up when points are only moved rigidly. The method stays …

Research arXiv cs.GR · 2 weeks, 2 days ago
Inverse Rig Optimization from Line Drawings

A new rigging workflow turns hand-drawn contour strokes into high-level character pose parameters, aiming to cut the trial-and-error loop in stylized animation. The method uses a differentiable MLP surrogate for …

Research arXiv cs.GR · 3 weeks ago
Robust Biharmonic Skinning Using Geometric Fields

Biharmonic skinning just got a mesh-free path that can handle open surfaces, triangle soups, and point clouds without tetrahedralization failures. The new method uses geometric fields and hardware ray tracing …

Research arXiv cs.GR · 1 month, 2 weeks ago
PlantRig - From Bones to Branches: Adaptation of Autoregressive Rigging Models for Plant Skeletal Reconstruction

A new rigging study shows autoregressive character models can be pushed beyond humanoids and into plant reconstruction. Using UniRig and SkinTokens as a starting point, the researchers found branch topology …

Research arXiv cs.GR · 1 month, 2 weeks ago
Nova3D: Code-Native Generation of Programmable 3D Assets

Nova3D turns 3D asset generation into executable Blender code instead of a sealed mesh. The system produced valid outputs for all 54 benchmark items, with named parts, assembly trees, numeric …

Research arXiv cs.GR · 1 month, 3 weeks ago
RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration

RegHead tackles a stubborn character-tech problem: building usable blendshape sets for non-humanoid heads without expensive per-asset optimization. The system pairs a shared expression vocabulary with feed-forward registration, aiming to retarget …

Research arXiv cs.GR · 2 months, 1 week ago
TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation

TopoCap tackles a real production pain point: retargeting motion from monocular video onto rigs that don’t share a human template. The paper claims zero-shot animation transfer across arbitrary skeletal topologies, …

Research arXiv cs.GR · 3 months, 1 week ago
RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video

RigPAPR tackles a common failure mode in neural character animation: joint-boundary artifacts when Gaussian splats are driven by rigid skinning. The paper claims a static PAPR point cloud can be …

Research arXiv cs.GR · 3 months, 2 weeks ago
Functionalization via Structure Completion and Motion Rectification

arXiv cs.GR details a method for turning visually plausible but non-functional 3D assets into usable objects by completing missing structure and fixing motion. The approach targets furniture, where joints, supports, …

Research arXiv cs.GR · 4 months ago
Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects

A new paper shows sketch input can drive articulation modeling for CAD objects, automatically finding movable parts and their motion from simple 2D arrows and strokes. For game teams, the …

Research arXiv cs.GR · 4 months, 3 weeks ago
ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

A new rigging paper tackles a familiar pain point: auto-rigged characters often have no real pose-space model, so random sampling or manual tweaking can produce broken joints and ugly self-intersections. …

Research arXiv cs.GR · 5 months ago
GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics

The introduction of the Skelebones rigging system represents a significant advancement for graphics programmers and animators. By effectively capturing non-rigid deformations while maintaining intuitive control, this method improves reanimation performance …

Research arXiv cs.GR · 5 months, 1 week ago
SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences

SPRig introduces a significant advancement in rigging technology, allowing for pose-invariant rigs from dynamic mesh sequences. This is particularly relevant for graphics programmers and artists who often face challenges with …

Research arXiv cs.GR · 7 months, 1 week ago
Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging

The introduction of SkinTokens revolutionizes rigging in 3D animation, offering a 98%-133% improvement in skinning accuracy. This advancement is crucial for artists and programmers, streamlining workflows and enhancing fidelity in …

Research arXiv cs.GR · 7 months, 2 weeks ago
RigMo: Unifying Rig and Motion Learning for Generative Animation

RigMo introduces a groundbreaking approach to generative animation by unifying rig and motion learning, eliminating the need for manual rig annotations. This innovation allows for more scalable and interpretable animation …

Research arXiv cs.GR · 8 months, 1 week ago
TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars

TexAvatars introduces a hybrid approach to creating photorealistic 3D head avatars, significantly improving rigging stability. This advancement is particularly relevant for graphics programmers and artists, as it enhances the fidelity …

Research arXiv cs.GR · 8 months, 4 weeks ago
Rigging in UE 5.6 Workshop now available on the Epic Developer Community

The new Rigging in UE 5.6 Workshop is now available for free, providing essential skills for artists and animators. This resource will help you create animation-friendly rigs, enhancing your workflow …

Official Unreal Engine · 9 months, 2 weeks ago
Rigging in UE Control Rig Workshop now available on the Epic Developer Community

The new Rigging in UE Control Rig Workshop is now available for free, providing a valuable resource for artists and animators looking to enhance their rigging skills. This workshop allows …

Official Unreal Engine · 9 months, 2 weeks ago