Risk Management News
The latest Risk Management coverage curated for game developers.
Saber chief creative officer Tim Willits says studios need steadier revenue streams to fund bigger bets. He argues the industry should look beyond North America and spread risk across more …
Rami Ismail’s DevGAMM Madeira workgroup argued that fear-driven decision-making is flattening games into safer, blander products. The group pointed to hits like Clair Obscur: Expedition 33, Peak, and Balatro as …
A terse July 3 note captures a familiar reality for game developers: the work can feel like a leap into the unknown. For teams shipping under pressure, that sensation usually …
QA is being framed as an upstream design and risk function, not a late-stage bug filter. The article argues that testers should catch player-facing problems earlier, from onboarding and accessibility …