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Robotics News

The latest Robotics coverage curated for game developers.

Co${}^{2}$Skill: Whole-Body Control via Skill Composition for Long-Horizon Human-Environment Interaction

arXiv cs.GR details Co²Skill, a whole-body control policy that composes locomotion and dexterous manipulation for long-horizon human-environment interaction. The system uses a pretrained motion prior plus task- and phase-dependent observation …

Research arXiv cs.GR · 5 days, 14 hours ago
Humanoid Horizon: Extending Task Horizon in Whole-Body Loco-Manipulation via Parallel Training, Dynamic Starting, and Reward Gating

arXiv cs.GR details a humanoid control framework that keeps long-horizon whole-body tasks from collapsing as the episode stretches on. Humanoid Horizon uses parallel training, dynamic starting states, and reward gating …

Research arXiv cs.GR · 6 days, 14 hours ago
InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

arXiv cs.GR details InterEvolve, a test-time method that evolves reward programs so humanoid controllers can tackle new loco-manipulation tasks without retraining. The system pairs an object-aware FB model with LLM-guided …

Research arXiv cs.GR · 1 week, 4 days ago
DRHeC: Differentiable Rendering for Hand-Eye Calibration with RGB-Based Gradients

arXiv cs.GR details DRHeC, a differentiable rendering approach for hand-eye calibration that uses RGB-based gradients instead of binary masks. The method aims to improve stability and preserve internal shape cues, …

Research arXiv cs.GR · 1 week, 6 days ago
Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation

arXiv cs.GR details PRISM, a real-to-sim-to-real pipeline that turns a few human interaction clips into hundreds of training examples for humanoid loco-manipulation. The system uses counterfactual video generation plus contact-anchored …

Research arXiv cs.GR · 1 week, 6 days ago
TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation

arXiv cs.GR details TapeSim, a tape-dispensing simulator that keeps most wound material rigid while concentrating deformation near the unwind point. For robotics teams, the payoff is faster physics steps without …

Research arXiv cs.GR · 2 weeks, 4 days ago
BladeMaster: Real-Time Robotic Cutting Simulation with Online-Generated Persistent Discontinuities

arXiv cs.GR details BladeMaster, a GPU cutting simulator that keeps cut history persistent on material points instead of predefining fracture surfaces. For game teams building destruction or surgical-style interactions, the …

Research arXiv cs.GR · 2 weeks, 5 days ago
DEAL-Grasp: Decoupled Alignment Representation for Geometry-Aware Dexterous Grasp Generation

arXiv cs.GR details DEAL-Grasp, a dexterous grasp generator that separates rigid alignment from finger articulation. The method uses alignment-space generation and flow matching to produce more stable, physically plausible hand-object …

Research arXiv cs.GR · 2 weeks, 5 days ago
AgriGen: Large-Scale Scene Generation Framework for Photorealistic Agricultural Robotics Simulation

arXiv cs.GR details AgriGen, a ROS-integrated scene generation framework on Isaac Sim for photorealistic agricultural robotics simulation. It procedurally builds row crops, orchards, and vineyards with physics, rendering, and domain …

Research arXiv cs.GR · 2 weeks, 6 days ago
NaRPA: Navigation and Rendering Pipeline for Astronautics

arXiv cs.GR details NaRPA, a ray-tracing pipeline built to generate virtual space imagery for navigation and sensor testing. The framework models passive and active vision sensors, plus a velocimeter LiDAR, …

Research arXiv cs.GR · 3 weeks ago
From simulation to real-world deployment: Unity Simulation Pro early access

Unity has opened early access to Simulation Pro, a robotics package aimed at teams that need to move faster from sim to deployment. It bundles URDF import, sensor simulation, ROS …

Official Unity · 3 weeks ago
InterMASH: A Unified Geometric Representation for Grasp Synthesis

arXiv cs.GR details InterMASH, a unified grasp-synthesis representation that packs hand, object, and contact data into sphere-fixed anchors. The goal is to make cross-embodiment training easier for human and robotic …

Research arXiv cs.GR · 3 weeks, 5 days ago
GeoTrussRover: Morphological Computation with Contact-Semantic Control Primitives

A new reconfigurable rover uses a variable-geometry truss to change its contact shape on the fly, cutting the coordination burden of traversal planning. The system reuses low-dimensional contact primitives instead …

Research arXiv cs.GR · 1 month ago
Unified Motion Retargeting for Humanoids with Learned Point Cloud Correspondence

A new humanoid retargeting system uses learned point-cloud correspondence to map human motion onto robots without hand-built keypoint pairs. That matters for teams training embodied agents: it promises denser pose …

Research arXiv cs.GR · 1 month, 1 week ago
Proximity3D: Shape from Capacitive Proximity on Sensing Manifold

A new reconstruction method turns curved capacitive textiles into a 3D shape sensor, letting robots infer nearby geometry from proximity fields instead of flat RGB or depth inputs. Proximity3D aggregates …

Research arXiv cs.GR · 1 month, 1 week ago
How to See Eye to Eye With AI

USC ICT and the US Army Research Laboratory built a dialogue-driven robot exploration workflow for low-signal, high-risk interiors. The system pairs spoken questions with sparse map updates and stills, helping …

Blog USC Institute for Creative Technologies · 1 month, 3 weeks ago
High Fidelity Capture, Reconstruction, and Transfer of Human Demonstrations for Robot-Assisted Bathing

A robotics team has built a bathing-demo pipeline that captures motion, body shape, contact regions, and force in sync, then transfers that data to a soft robotic hand. The system …

Research arXiv cs.GR · 2 months ago
R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim

A new real-to-sim pipeline, R2S-EGO, uses dual proxies to patch sparse real-world capture with simulator-generated views. In tests on three Replica scenes and 48 frozen Unitree G1 ego views, six-view …

Research arXiv cs.GR · 2 months ago
DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI

DiffPhysCam brings differentiable, physics-based camera simulation to inverse rendering and embodied AI. It gives developers finer control over camera intrinsics, optical artifacts like defocus blur, and calibration against real data. …

Research arXiv cs.GR · 2 months, 1 week ago
Reproducing Human Individual Motor Signatures: A Data-Driven Approach for Repetitive Motion

A new data-driven motion model can reproduce an individual's repetitive movement signature from real human data. Built around LSTM networks, it captures both velocity distribution and amplitude envelopes, which could …

Research arXiv cs.GR · 2 months, 1 week ago
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