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Robotics News

The latest Robotics coverage curated for game developers.

InterMASH: A Unified Geometric Representation for Grasp Synthesis

arXiv cs.GR details InterMASH, a unified grasp-synthesis representation that packs hand, object, and contact data into sphere-fixed anchors. The goal is to make cross-embodiment training easier for human and robotic …

Research arXiv cs.GR · 16 hours, 5 minutes ago
GeoTrussRover: Morphological Computation with Contact-Semantic Control Primitives

A new reconfigurable rover uses a variable-geometry truss to change its contact shape on the fly, cutting the coordination burden of traversal planning. The system reuses low-dimensional contact primitives instead …

Research arXiv cs.GR · 6 days, 16 hours ago
Unified Motion Retargeting for Humanoids with Learned Point Cloud Correspondence

A new humanoid retargeting system uses learned point-cloud correspondence to map human motion onto robots without hand-built keypoint pairs. That matters for teams training embodied agents: it promises denser pose …

Research arXiv cs.GR · 2 weeks ago
Proximity3D: Shape from Capacitive Proximity on Sensing Manifold

A new reconstruction method turns curved capacitive textiles into a 3D shape sensor, letting robots infer nearby geometry from proximity fields instead of flat RGB or depth inputs. Proximity3D aggregates …

Research arXiv cs.GR · 2 weeks, 2 days ago
How to See Eye to Eye With AI

USC ICT and the US Army Research Laboratory built a dialogue-driven robot exploration workflow for low-signal, high-risk interiors. The system pairs spoken questions with sparse map updates and stills, helping …

Blog USC Institute for Creative Technologies · 3 weeks, 6 days ago
High Fidelity Capture, Reconstruction, and Transfer of Human Demonstrations for Robot-Assisted Bathing

A robotics team has built a bathing-demo pipeline that captures motion, body shape, contact regions, and force in sync, then transfers that data to a soft robotic hand. The system …

Research arXiv cs.GR · 1 month ago
R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim

A new real-to-sim pipeline, R2S-EGO, uses dual proxies to patch sparse real-world capture with simulator-generated views. In tests on three Replica scenes and 48 frozen Unitree G1 ego views, six-view …

Research arXiv cs.GR · 1 month, 1 week ago
DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI

DiffPhysCam brings differentiable, physics-based camera simulation to inverse rendering and embodied AI. It gives developers finer control over camera intrinsics, optical artifacts like defocus blur, and calibration against real data. …

Research arXiv cs.GR · 1 month, 1 week ago
Reproducing Human Individual Motor Signatures: A Data-Driven Approach for Repetitive Motion

A new data-driven motion model can reproduce an individual's repetitive movement signature from real human data. Built around LSTM networks, it captures both velocity distribution and amplitude envelopes, which could …

Research arXiv cs.GR · 1 month, 2 weeks ago
Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline

AMD is pushing a full ROCm-based stack for embodied AI, showing that vision-language-action manipulation can run without CUDA lock-in. The demos span sim-to-real robot control, language-grounded object selection, Real2Sim data …

Research arXiv cs.GR · 1 month, 2 weeks ago
IBPA: Real-time Free-form Manifold Mesh Reconstruction via Incremental Ball Pivoting with Integrated Hole Detection

A new reconstruction method turns streaming point-cloud data into an orientable manifold mesh in real time, aiming to help underwater teams spot coverage gaps while they are still on site. …

Research arXiv cs.GR · 2 months ago
NeuralActuator: Neural Actuation Modeling for Robot Dynamics and External Force Perception

NeuralActuator models servo behavior beyond the usual current-to-torque shortcut, aiming to cut sim-to-real drift on low-cost robots. It also infers external forces without dedicated sensors and flags mechanically restricted motion. …

Research arXiv cs.GR · 2 months ago
WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

A new humanoid control method uses the wrist as the handoff point between body motion and object manipulation. WristMimic tracks the torso and wrist kinematically, then lets the fingers learn …

Research arXiv cs.GR · 2 months, 1 week ago
ECO: Incremental Ego-Centric Octree Update for Point Streams

A new octree update method called ECO keeps point-cloud mapping centered on a robot’s immediate surroundings instead of rebuilding a global tree every frame. On KITTI, it cut update time …

Research arXiv cs.GR · 2 months, 1 week ago
Trajectory Optimization for Collision-Aware Redundant Robotic Multi-Axis Additive Manufacturing by Constrained Gradient Projection

A new gradient-projection method for robotic multi-axis additive manufacturing keeps nozzle placement under 10 μm while cutting max joint jerk by up to 77.6%. For teams working on fabrication pipelines, …

Research arXiv cs.GR · 2 months, 2 weeks ago
VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes

Researchers synthesized 48,000 vision-language-kinematics trajectories from reconstructed indoor scenes to train a humanoid policy without any human demonstration data. The interesting part for developers is the sim-to-real pipeline: 3D Gaussian …

Research arXiv cs.GR · 2 months, 2 weeks ago
The Token Is a Group Element: On Lie-Algebra Attention over Matrix Lie Groups

A new attention formulation treats each token as a matrix Lie group element instead of a feature vector, which is a neat fit for pose-heavy problems in graphics and robotics. …

Research arXiv cs.GR · 2 months, 4 weeks ago
Pokémon Go players unwittingly contributed to tech with military drone uses

Niantic says scans from millions of Pokémon Go players helped train a geospatial AI model now aimed at delivery robots and possibly military drones. For devs, the interesting part is …

News Ars Technica · 3 months ago
TacCoRL: Integrating Tactile Feedback into VLA via Simulation

TacCoRL reports a 72.5% average success rate on four contact-heavy bimanual tasks by adding tactile feedback to VLA policies and training in simulation. The practical takeaway is that the model …

Research arXiv cs.GR · 3 months ago
LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting

A new navigation stack combines TSDF collision geometry with Gaussian Splatting’s visual richness, then adds YOLO-based object detection and 3D semantic lifting for planning. The practical win is safer, more …

Research arXiv cs.GR · 3 months, 2 weeks ago
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