Sampling News
The latest Sampling coverage curated for game developers.
A new blue-noise sampler models point generation as a Gibbs distribution on a binary lattice, then samples it with a bounded-cost backward coupling method. The practical payoff is tileable output …
A new ray-tracing technique reuses first-hit occlusion points to improve ambient occlusion and soft shadows under tight real-time budgets. By moving reuse into the occluder domain and pairing samples with …
The new Adaptive Delaunay Sampling (ADS) method significantly enhances the efficiency of random sampling in graphics. By reducing function evaluations by an order of magnitude, it allows graphics programmers to …
arXiv cs.GR details a point-discretization method for implicit surfaces that aims to keep samples locally regular while adapting to curvature. For game devs, the interesting bit is the meshfree projection …
A new diffusion-transformer sampling trick aims to fix the “samey output” problem without the usual quality hit. By pushing repulsion into the model’s contextual attention space during the forward pass, …