Scene Capture News
The latest Scene Capture coverage curated for game developers.
A new 3D Gaussian Splatting pipeline skips traditional SfM and gets to usable scenes in about three minutes. It uses 3D foundation models to seed camera poses and point clouds, …
For teams building digital-twin-style worlds or scanning real spaces into games, this NeRF variant is trying to close the gap between pretty reconstructions and metric accuracy. It adds local-region detection, …
PocketGS claims on-device training of 3D Gaussian Splatting under mobile memory and time budgets, which is the part that usually makes 3DGS impractical outside a workstation. The paper says it …
For graphics programmers and technical artists, LuxRemix is a notable step toward editable indoor lighting from a single multi-view capture. The paper decomposes scene illumination into individual light sources, then …
Neural radiance fields are moving from lab demos toward practical real-world reconstruction, and a new survey maps the state of the field for graphics teams. It pulls together recent advances …