Skip to main content
GameDev.net gamedev.net

Scene Capture News

The latest Scene Capture coverage curated for game developers.

Fast 3D Foundation Model Initialized Gaussian Splatting

A new 3D Gaussian Splatting pipeline skips traditional SfM and gets to usable scenes in about three minutes. It uses 3D foundation models to seed camera poses and point clouds, …

Research arXiv cs.GR · 2 months, 3 weeks ago
CLEAR-NeRF: Collinearity and Local-region Enhanced Accurate 3D Reconstruction in Unbounded Scenes

For teams building digital-twin-style worlds or scanning real spaces into games, this NeRF variant is trying to close the gap between pretty reconstructions and metric accuracy. It adds local-region detection, …

Research arXiv cs.GR · 4 months ago
PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling

PocketGS claims on-device training of 3D Gaussian Splatting under mobile memory and time budgets, which is the part that usually makes 3DGS impractical outside a workstation. The paper says it …

Research arXiv cs.GR · 8 months ago
LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes

For graphics programmers and technical artists, LuxRemix is a notable step toward editable indoor lighting from a single multi-view capture. The paper decomposes scene illumination into individual light sources, then …

Research arXiv cs.GR · 8 months ago
Neural Radiance Fields for the Real World: A Survey

Neural radiance fields are moving from lab demos toward practical real-world reconstruction, and a new survey maps the state of the field for graphics teams. It pulls together recent advances …

Research arXiv cs.GR · 9 months, 2 weeks ago