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Scene Editing News

The latest Scene Editing coverage curated for game developers.

3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch

3D-GIMP blends single-view generative inpainting with 3D-aware PatchMatch to remove objects in Gaussian splatting scenes without diffusing every camera view. The goal is sharper detail, faster rendering, and fewer multi-view …

Research arXiv cs.GR · 2 months ago
ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning

ThinkBLOX is a new VLM-driven pipeline for generating 3D indoor scenes through progressive reasoning instead of one-shot layout planning. It iteratively places and refines objects, aiming to reduce the awkward …

Research arXiv cs.GR · 2 months, 1 week ago
Intrinsic decomposition and editing of 3D Gaussian splats

A paper from George Drettakis and collaborators extends intrinsic decomposition to 3D Gaussian splats, letting teams separate albedo from shading and edit texture without baking in lighting. The practical win …

Research arXiv cs.GR · 2 months, 3 weeks ago
Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views

A new feed-forward 3D reconstruction method turns multi-view scenes into object-level token groups instead of dumping out raw points or Gaussians. For graphics and tools teams, the interesting part is …

Research arXiv cs.GR · 2 months, 4 weeks ago
World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible

A new image-to-3D approach tries to solve the usual tradeoff between pixel-faithful depth and complete but misaligned geometry. World Tracing predicts layered camera-space points per pixel, so it can keep …

Research arXiv cs.GR · 3 months, 2 weeks ago
TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions

A new rendering pipeline claims to make captured 3D scenes both editable and photorealistic by combining 3D Gaussian ray tracing with a lightweight neural renderer. The practical angle for graphics …

Research arXiv cs.GR · 3 months, 2 weeks ago