Scene Editing News
The latest Scene Editing coverage curated for game developers.
3D-GIMP blends single-view generative inpainting with 3D-aware PatchMatch to remove objects in Gaussian splatting scenes without diffusing every camera view. The goal is sharper detail, faster rendering, and fewer multi-view …
ThinkBLOX is a new VLM-driven pipeline for generating 3D indoor scenes through progressive reasoning instead of one-shot layout planning. It iteratively places and refines objects, aiming to reduce the awkward …
A paper from George Drettakis and collaborators extends intrinsic decomposition to 3D Gaussian splats, letting teams separate albedo from shading and edit texture without baking in lighting. The practical win …
A new feed-forward 3D reconstruction method turns multi-view scenes into object-level token groups instead of dumping out raw points or Gaussians. For graphics and tools teams, the interesting part is …
A new image-to-3D approach tries to solve the usual tradeoff between pixel-faithful depth and complete but misaligned geometry. World Tracing predicts layered camera-space points per pixel, so it can keep …
A new rendering pipeline claims to make captured 3D scenes both editable and photorealistic by combining 3D Gaussian ray tracing with a lightweight neural renderer. The practical angle for graphics …