Scene Generation News
The latest Scene Generation coverage curated for game developers.
A new pipeline turns text prompts into physically consistent dynamic 3D scenes that can run in Unreal Engine. The system builds an Evolutive Scene Graph, then optimizes layout and motion …
SceneFrom3D tackles a practical bottleneck in outdoor 3D scene generation: deciding which views to synthesize and in what order. The system builds a directed generation graph from input geometry, then …
MV-Forcing tackles a long-standing gap in generative video: producing dynamic scenes that stay consistent across both time and multiple viewpoints. The system combines temporal and view-wise autoregression with a 4D …
SPREAD introduces a novel diffusion-based framework that enhances automated 3D scene generation, crucial for virtual reality and AI applications. By leveraging spatial and physical relationships through a graph transformer, it …
SceneEval introduces a new evaluation framework for text-conditioned 3D indoor scene synthesis, addressing gaps in current evaluation methods. By focusing on both explicit user requirements and implicit expectations, it provides …
The introduction of Hierarchical Scene Motifs (HSM) offers a significant leap in generating realistic indoor scenes. This framework addresses the common issue of sparse object placement by effectively managing both …