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Scene Generation News

The latest Scene Generation coverage curated for game developers.

ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions

A new pipeline turns text prompts into physically consistent dynamic 3D scenes that can run in Unreal Engine. The system builds an Evolutive Scene Graph, then optimizes layout and motion …

Research arXiv cs.GR · 2 days, 11 hours ago
SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control

SceneFrom3D tackles a practical bottleneck in outdoor 3D scene generation: deciding which views to synthesize and in what order. The system builds a directed generation graph from input geometry, then …

Research arXiv cs.GR · 2 months, 1 week ago
MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing

MV-Forcing tackles a long-standing gap in generative video: producing dynamic scenes that stay consistent across both time and multiple viewpoints. The system combines temporal and view-wise autoregression with a 4D …

Research arXiv cs.GR · 2 months, 1 week ago
SPREAD: Spatial-Physical REasoning via geometry Aware Diffusion

SPREAD introduces a novel diffusion-based framework that enhances automated 3D scene generation, crucial for virtual reality and AI applications. By leveraging spatial and physical relationships through a graph transformer, it …

Research arXiv cs.GR · 5 months, 2 weeks ago
SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis

SceneEval introduces a new evaluation framework for text-conditioned 3D indoor scene synthesis, addressing gaps in current evaluation methods. By focusing on both explicit user requirements and implicit expectations, it provides …

Research arXiv cs.GR · 6 months, 1 week ago
HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation

The introduction of Hierarchical Scene Motifs (HSM) offers a significant leap in generating realistic indoor scenes. This framework addresses the common issue of sparse object placement by effectively managing both …

Research arXiv cs.GR · 9 months, 1 week ago