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Scope News

The latest Scope coverage curated for game developers.

An 80-page game design doc kills more games than it saves

Tim Ruswick argues that an 80-page game design doc often slows solo projects more than it helps. The core warning is simple: feeling professional is not the same as shipping, …

Video Tim Ruswick · 4 days, 8 hours ago
Is this in your game because you like it?

Tim Ruswick says a quick 10-second gut check can expose whether a feature, art choice, or theme is serving the game or just chasing genre trends. The prompt is simple: …

Video Tim Ruswick · 4 days, 16 hours ago
Card game art is a trap

Tim Ruswick says card games can become an art-production trap fast, because every card needs its own visual treatment. A restrained three-color style can keep scope under control and save …

Video Tim Ruswick · 6 days, 8 hours ago
Finishing your game is not a goal

Tim Ruswick argues that “finish my game” is too vague to drive progress, especially for indies juggling scope and motivation. The practical move is to pick one thing that would …

Video Tim Ruswick · 1 week, 4 days ago
Best and Worst Game Dev Advice From My Comments

Tim Ruswick weighs in on the advice indie developers keep repeating, from scope and deadlines to Steam expectations and AI assets. The video pushes back on get-rich-quick thinking, argues for …

Video Tim Ruswick · 2 weeks, 3 days ago
Why Small Games Take WAY Longer Than You Think

Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …

Video Tim Ruswick · 4 weeks ago
Can we STOP tool shaming other game devs?

Tim Ruswick argues that tool shaming is getting in the way of healthy game dev discourse, especially when developers attack each other over engines, assets, or workflow choices. The broader …

Video Tim Ruswick · 1 month, 2 weeks ago
How to Plan Any Game in 10 Minutes (1-Page Game Design Doc)

Tim Ruswick lays out a one-page game design doc that can be sketched in about 10 minutes, aimed at keeping early planning focused on the game’s core promise. The template …

Video Tim Ruswick · 1 month, 3 weeks ago
Everyone Rushing to Make Games Is Making the Same Mistake

Payne Robinson argues that rushing into game production is a common trap, and that it may be healthier to pause and learn the craft first. The practical takeaway for developers: …

Video Payne Robinson · 2 months ago
"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim

Mike Bithell has cut Bithell Games down to three people after 11 redundancies, and is pivoting to a smaller, self-funded experiment: Vampirium 1997. The top-down “im-slim” aims to capture immersive …

News GamesIndustry.biz · 2 months, 3 weeks ago
Mistake: Stop assuming people will finish your game

Many teams still build as if every player will see the ending, but completion rates rarely support that assumption. The practical takeaway is to design for the first session, not …

Video Tim Ruswick · 3 months, 1 week ago
Tip #5 Overfocus on graphic fidelity in game dev

Overinvesting in visual fidelity can quietly drain time, budget, and iteration speed without improving the game itself. For teams still early in production, the bigger risk is polishing assets before …

Video Tim Ruswick · 3 months, 1 week ago
July 3, 2026

A terse July 3 note captures a familiar reality for game developers: the work can feel like a leap into the unknown. For teams shipping under pressure, that sensation usually …

Video Tim Ruswick · 3 months, 2 weeks ago
1,000 hours of tutorials, STILL can't finish a game

The practical takeaway is blunt: 1,000 hours of tutorials still won’t teach you how to finish a game. Tim Ruswick is pushing a ship-first approach, arguing that beginners need a …

Video Tim Ruswick · 3 months, 3 weeks ago
'Larger budgets and longer schedules do not lead to better games:' Thank You For Your Application recoups dev costs in 22 hours

An indie team fresh out of university says Thank You For Your Application paid back its development costs in just 22 hours. For devs, the interesting part isn’t the headline …

News Game Developer · 4 months ago