Shadows News
The latest Shadows coverage curated for game developers.
arXiv cs.GR details DiffusionShadow, a diffusion-based cache for neural volume rendering shadows. The method packs many precomputed shadow INRs into one model conditioned on light direction, cutting storage while keeping …
Catlike Coding Unity details a refactor that splits shadow work out of LightingPass and into dedicated render graph passes. The change keeps visuals identical, but makes the pipeline cleaner by …
Catlike Coding Unity is splitting its custom SRP shadow code into a dedicated OtherShadows path for point and spot lights. The refactor keeps behavior unchanged, but it makes the atlas, …
A 52 MB neural field can turn a trained 3D Gaussian Splatting scene into a constant-time ray oracle, which is a big deal for secondary rays. The paper reports 26–72x …