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Shipping News

The latest Shipping coverage curated for game developers.

Making games and taking names!

Tim Ruswick is kicking off a game-making push with a blunt, high-energy call to action: build games and make your mark. The message is light on specifics, but the intent …

Video Tim Ruswick · 4 weeks ago
Game Dev Mistake: Spending YEARS developing your first game

Spending years on a first game can quietly turn into a trap: scope grows, skills improve, and the project never reaches players. The practical warning here is simple—finish something smaller, …

Video Tim Ruswick · 2 months, 2 weeks ago
finishing a game.

Shipping is a discipline, not a cleanup phase. The practical move is to define a shippable scope, lock it, and accept the tradeoffs that come with actually finishing. For producers, …

Video Tim Ruswick · 2 months, 3 weeks ago
Trying to learn Godot for YEARS, but still no finished game?

A long Godot learning journey still hasn’t turned into a finished game, underscoring a familiar trap for solo developers: engine fluency is not the same as shipping. The real bottlenecks …

Video Tim Ruswick · 2 months, 3 weeks ago
Another game dev course wont help you

For solo devs and indies, the next course is rarely the fix. The real bottleneck is usually execution: building, finishing, getting feedback, and shipping. If you already know the basics, …

Video Tim Ruswick · 2 months, 4 weeks ago
1,000 hours of tutorials, STILL can't finish a game

The practical takeaway is blunt: 1,000 hours of tutorials still won’t teach you how to finish a game. Tim Ruswick is pushing a ship-first approach, arguing that beginners need a …

Video Tim Ruswick · 3 months ago