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Siggraph News

The latest Siggraph coverage curated for game developers.

PIONEERS Shine Their LA Spotlight on Don Greenberg at SIGGRAPH 2026

SIGGRAPH says Don Greenberg, 92, headlined the Pioneers featured talk in a hybrid session at SIGGRAPH 2026, putting a long-view spotlight on one of computer graphics' early figures. For developers, …

Blog SIGGRAPH · 1 day, 20 hours ago
The Best SOIREE of the Year: An Opportunity for CG Educators to Share, Learn, and Shape the Future

ACM SIGGRAPH’s SOIREE is bringing computer graphics educators together to swap teaching methods and discuss where CG education is headed. For game teams, that matters because today’s curriculum shapes tomorrow’s …

Blog SIGGRAPH · 2 weeks, 2 days ago
ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields

A new training method for 3D Gaussian Splatting cuts peak VRAM to a fixed budget by training radiance fields block by block. ABCD pre-renders frozen regions into RGBA composites, letting …

Research arXiv cs.GR · 3 weeks, 4 days ago
3 CG Professionals Walk Into a SIGGRAPH Session … All About ECDC at SIGGRAPH 2026

SIGGRAPH 2026’s Early Career Development Committee is expanding its support for students and emerging CG talent with career sessions, mentoring, and resume and reel reviews. For studios hiring juniors, it’s …

Blog SIGGRAPH · 3 weeks, 6 days ago
Differentiable Voxelization of Surface Representations

A SIGGRAPH 2026 paper turns voxelization into a differentiable step for mesh optimization, letting surface models be adjusted against volumetric goals with gradient descent. The method computes winding-number gradients efficiently …

Research arXiv cs.GR · 1 month, 1 week ago
From Research to Recognition: Meet the SIGGRAPH 2026 Student Research Competition Winners

SIGGRAPH has named the winners of its 2026 Student Research Competition, spotlighting student work across graphics, interactive techniques, XR, and visualization. For game developers, the interesting part is the pipeline …

Blog SIGGRAPH · 1 month, 1 week ago
SIGGRAPH Spotlight: Episode 107 – June Kim on ACM SIGGRAPH and Conference Leadership

June Kim has moved from ACM SIGGRAPH student volunteer to chair-elect, a reminder that the organization’s leadership pipeline is built from hands-on community work. Her focus is on mentorship, creative …

Blog SIGGRAPH · 1 month, 2 weeks ago
Watch It Work: Real-Time Live! 2026 Brings Emerging Technology to the Stage in LA

SIGGRAPH 2026’s Real-Time Live! returned to Los Angeles on July 21, putting emerging graphics and interactive tech on stage in front of a live audience. The showcase remains one of …

Blog SIGGRAPH · 2 months ago
Live From Los Angeles: A Day in the Life at SIGGRAPH 2026

SIGGRAPH 2026 is underway in Los Angeles, putting real-time graphics, rendering research, and production workflows back in the spotlight. For game teams, the event is a useful snapshot of where …

Blog SIGGRAPH · 2 months ago
UNIX V4 and the Utah Teapot: Recovering a Computing Time Capsule

A recovered copy of UNIX V4 has resurfaced, giving developers a rare look at the operating environment that helped define early graphics, networking, and software workflows. For anyone building tools …

Blog SIGGRAPH · 2 months ago
Thinking in Lines: How Abstraction Shapes Communication and Creativity

SIGGRAPH’s “Lines and Minds” framing puts abstraction back on the table as more than an art choice: it’s a cognitive shortcut, a communication layer, and a growing problem for computational …

Blog SIGGRAPH · 2 months ago
SIGGRAPH Spotlight: Episode 106 – In Conversation With the SIGGRAPH 2026 Electronic Theater Award-Winning Directors

SIGGRAPH 2026’s Electronic Theater award-winning directors are stepping into the spotlight to talk craft, from storytelling choices to animation technique. For teams shipping cinematic-heavy games, it’s a useful look at …

Blog SIGGRAPH · 2 months, 1 week ago
SIGGRAPH Spotlight: Episode 105 – Program Chairs Preview: Inside SIGGRAPH 2026

SIGGRAPH 2026 is already taking shape, with the conference’s program chairs previewing the ideas and technical work headed to Los Angeles. For game developers, that usually means a first look …

Blog SIGGRAPH · 2 months, 1 week ago
Animation, Evolving: Inside the SIGGRAPH 2026 Computer Animation Festival

SIGGRAPH 2026’s Computer Animation Festival is set to spotlight work that crosses animation, VFX, real-time graphics, and scientific storytelling. For game teams, that mix matters because it often previews techniques …

Blog SIGGRAPH · 2 months, 1 week ago
A Generative Motion Rig for Artist-Driven Motion Authoring

Disney Research Studios has turned a generative motion model into a Blender plugin for artist-driven animation authoring. The rig lets animators shape motion with sparse poses, handles, window lengths, and …

Research Disney Research Studios · 2 months, 1 week ago
Xenco Medical Unveils XenVision, an AI-Driven Musculoskeletal Health Platform at SIGGRAPH 2026

Xenco Medical has introduced XenVision, an AI-driven musculoskeletal health platform shown at SIGGRAPH 2026. It combines computer vision, geometric computing, and movement analysis to produce objective screening and assessment data. …

Blog SIGGRAPH · 2 months, 1 week ago
The History of AI Cuts Through Visual Computing

AI in games didn’t start with chatbots; it grew out of decades of visual computing, from rule-based game logic to digital humans, ImageNet, and deep learning. That lineage matters because …

Blog SIGGRAPH · 2 months, 1 week ago
Production Insights From ‘Zootopia 2’ and ‘The Lost Bus’ Ahead of SIGGRAPH 2026

SIGGRAPH 2026 is lining up production sessions on Zootopia 2 and The Lost Bus, with a focus on animation, VFX, real-time engines, and cross-team collaboration. For game developers, the interesting …

Blog SIGGRAPH · 2 months, 2 weeks ago
Creative Freedom vs. Production Reality: Adam Holmes on the Future of Previsualization

Previsualization is shifting from a cinematic planning tool into a real-time production system that helps teams lock creative intent earlier. Adam Holmes frames it as a way to balance director …

Blog SIGGRAPH · 2 months, 2 weeks ago
Your Next Creative Advantage Is Compute

AI teams are treating compute as the real creative bottleneck, not just a cloud bill. SIGGRAPH’s latest industry push focuses on scalable infrastructure, faster training, and cheaper inference for media …

Blog SIGGRAPH · 2 months, 2 weeks ago
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