Siggraph News
The latest Siggraph coverage curated for game developers.
SIGGRAPH says Don Greenberg, 92, headlined the Pioneers featured talk in a hybrid session at SIGGRAPH 2026, putting a long-view spotlight on one of computer graphics' early figures. For developers, …
ACM SIGGRAPH’s SOIREE is bringing computer graphics educators together to swap teaching methods and discuss where CG education is headed. For game teams, that matters because today’s curriculum shapes tomorrow’s …
A new training method for 3D Gaussian Splatting cuts peak VRAM to a fixed budget by training radiance fields block by block. ABCD pre-renders frozen regions into RGBA composites, letting …
SIGGRAPH 2026’s Early Career Development Committee is expanding its support for students and emerging CG talent with career sessions, mentoring, and resume and reel reviews. For studios hiring juniors, it’s …
A SIGGRAPH 2026 paper turns voxelization into a differentiable step for mesh optimization, letting surface models be adjusted against volumetric goals with gradient descent. The method computes winding-number gradients efficiently …
SIGGRAPH has named the winners of its 2026 Student Research Competition, spotlighting student work across graphics, interactive techniques, XR, and visualization. For game developers, the interesting part is the pipeline …
June Kim has moved from ACM SIGGRAPH student volunteer to chair-elect, a reminder that the organization’s leadership pipeline is built from hands-on community work. Her focus is on mentorship, creative …
SIGGRAPH 2026’s Real-Time Live! returned to Los Angeles on July 21, putting emerging graphics and interactive tech on stage in front of a live audience. The showcase remains one of …
SIGGRAPH 2026 is underway in Los Angeles, putting real-time graphics, rendering research, and production workflows back in the spotlight. For game teams, the event is a useful snapshot of where …
A recovered copy of UNIX V4 has resurfaced, giving developers a rare look at the operating environment that helped define early graphics, networking, and software workflows. For anyone building tools …
SIGGRAPH’s “Lines and Minds” framing puts abstraction back on the table as more than an art choice: it’s a cognitive shortcut, a communication layer, and a growing problem for computational …
SIGGRAPH 2026’s Electronic Theater award-winning directors are stepping into the spotlight to talk craft, from storytelling choices to animation technique. For teams shipping cinematic-heavy games, it’s a useful look at …
SIGGRAPH 2026 is already taking shape, with the conference’s program chairs previewing the ideas and technical work headed to Los Angeles. For game developers, that usually means a first look …
SIGGRAPH 2026’s Computer Animation Festival is set to spotlight work that crosses animation, VFX, real-time graphics, and scientific storytelling. For game teams, that mix matters because it often previews techniques …
Disney Research Studios has turned a generative motion model into a Blender plugin for artist-driven animation authoring. The rig lets animators shape motion with sparse poses, handles, window lengths, and …
Xenco Medical has introduced XenVision, an AI-driven musculoskeletal health platform shown at SIGGRAPH 2026. It combines computer vision, geometric computing, and movement analysis to produce objective screening and assessment data. …
AI in games didn’t start with chatbots; it grew out of decades of visual computing, from rule-based game logic to digital humans, ImageNet, and deep learning. That lineage matters because …
SIGGRAPH 2026 is lining up production sessions on Zootopia 2 and The Lost Bus, with a focus on animation, VFX, real-time engines, and cross-team collaboration. For game developers, the interesting …
Previsualization is shifting from a cinematic planning tool into a real-time production system that helps teams lock creative intent earlier. Adam Holmes frames it as a way to balance director …
AI teams are treating compute as the real creative bottleneck, not just a cloud bill. SIGGRAPH’s latest industry push focuses on scalable infrastructure, faster training, and cheaper inference for media …