Sim To Real News
The latest Sim To Real coverage curated for game developers.
arXiv cs.GR details a 2.9M-parameter adapter that edits self-supervised features instead of generators for weather and sim-to-real translation. The Representation Feature Adapter keeps scene structure while moving the domain residue, …
arXiv cs.GR details PRISM, a real-to-sim-to-real pipeline that turns a few human interaction clips into hundreds of training examples for humanoid loco-manipulation. The system uses counterfactual video generation plus contact-anchored …
A new real-to-sim pipeline, R2S-EGO, uses dual proxies to patch sparse real-world capture with simulator-generated views. In tests on three Replica scenes and 48 frozen Unitree G1 ego views, six-view …
Researchers have proposed a meshless domain-randomization pipeline built on 3D Gaussian Splatting, aimed at closing the sim-to-real gap for complex organic assets. Instead of extracting difficult textured meshes, the method …
AMD is pushing a full ROCm-based stack for embodied AI, showing that vision-language-action manipulation can run without CUDA lock-in. The demos span sim-to-real robot control, language-grounded object selection, Real2Sim data …
NeuralActuator models servo behavior beyond the usual current-to-torque shortcut, aiming to cut sim-to-real drift on low-cost robots. It also infers external forces without dedicated sensors and flags mechanically restricted motion. …
Researchers synthesized 48,000 vision-language-kinematics trajectories from reconstructed indoor scenes to train a humanoid policy without any human demonstration data. The interesting part for developers is the sim-to-real pipeline: 3D Gaussian …
TacCoRL reports a 72.5% average success rate on four contact-heavy bimanual tasks by adding tactile feedback to VLA policies and training in simulation. The practical takeaway is that the model …