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Simulation News

The latest Simulation coverage curated for game developers.

Energy-Controllable Time Integration for Elastodynamic Contact

ACM Graphics details a new time-integration method for elastodynamic contact that lets simulation energy be controlled more directly. For game teams wrestling with soft-body stability, this points toward fewer explosive …

Research ACM Graphics · 1 day, 20 hours ago
RiCo: Neural Simulation of Rigid-Body Interactions via Local Contact Reasoning

arXiv cs.GR details RiCo, a neural rigid-body simulator that focuses contact reasoning on nearby surfaces instead of whole-scene pairwise interactions. The model cuts 100-frame position error by 31-35% and orientation …

Research arXiv cs.GR · 1 day, 23 hours ago
Physics-based Sphere Packing for Lagrangian Mesh Morphing

arXiv cs.GR details JamTet, a GPU-parallel sphere-packing mesher for Lagrangian mesh morphing that keeps interior-node identity through large shape changes. The method aims to avoid the inversion and correspondence loss …

Research arXiv cs.GR · 2 days, 23 hours ago
StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images

arXiv cs.GR details StableGrasp, a single-image hand-grasp reconstruction method that aims for physical stability, not just plausible pose. The system separates visual hand geometry from the control target, then optimizes …

Research arXiv cs.GR · 2 days, 23 hours ago
UltraDiff: Differentiable Ray Tracing in Ultrasound for Shape Optimization

arXiv cs.GR details UltraDiff, a differentiable ray-tracing framework that brings gradient-based optimization to ultrasound shape reconstruction. The method treats echoes as time-of-flight events, then backpropagates through a Monte Carlo forward …

Research arXiv cs.GR · 3 days, 23 hours ago
PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation

arXiv cs.GR details PhysLDM, a latent-diffusion approach for high-fidelity deformable simulation that aims to make volumetric physics both cheaper and more stable. The paper pairs a spatiotemporal VAE with diffusion …

Research arXiv cs.GR · 3 days, 23 hours ago
A Simulation-Grounded Agentic VLM Framework for Wildfire Monitoring and Reporting

arXiv cs.GR details a wildfire-monitoring VLM that turns 2D simulations into labeled video episodes, then uses them as memory for training-free reporting. The system hit 51.5% exact four-tag accuracy on …

Research arXiv cs.GR · 5 days, 23 hours ago
4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes

arXiv cs.GR details 4DCodeBench, a benchmark that tests whether agents can turn video into executable graphics code for dynamic scenes. The setup targets deformation, fluids, and fracture, and the early …

Research arXiv cs.GR · 5 days, 23 hours ago
InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

arXiv cs.GR details InterEvolve, a test-time method that evolves reward programs so humanoid controllers can tackle new loco-manipulation tasks without retraining. The system pairs an object-aware FB model with LLM-guided …

Research arXiv cs.GR · 1 week, 1 day ago
Hybrid Reconstruction of Admissible Spline Spaces from Locally Modified Unclamped Patches for Isogeometric Analysis

arXiv cs.GR details a spline reconstruction method that keeps exact CAD geometry while allowing local knot insertion, degree elevation, and basis edits. The catch is continuity: the new hybrid operator …

Research arXiv cs.GR · 1 week, 3 days ago
Providing Rapid Design Feedback for 3D Obstacle Course Games Using Constrained Solvability Queries

arXiv cs.GR details a design tool that can rapidly test whether 3D obstacle-course layouts are solvable under designer-set constraints. It pairs GPU-accelerated simulation with search and RL guidance, giving level …

Research arXiv cs.GR · 1 week, 3 days ago
Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertise

arXiv cs.GR details Text2Sim, a pipeline that turns a text prompt into an editable physics simulation. Built on Genesis, it uses a planner, specialist writers, asset tools, and a critic …

Research arXiv cs.GR · 1 week, 3 days ago
CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes

arXiv cs.GR details CoDimRecon, an agentic pipeline for turning multi-view RGB into sim-ready 3D scenes with rigid, articulated, and deformable assets. The system targets a long-standing gap for deformables, reconstructing …

Research arXiv cs.GR · 1 week, 3 days ago
Five Ways to Build a Better Used-Car Business in Used Cars Simulator

XBox Wire says Used Cars Simulator is out now on Xbox Series X|S, and the loop is all about inspecting, repairing, and flipping beat-up vehicles for profit. The game mixes …

Official XBox Wire · 2 weeks, 1 day ago
Trophy Games acquires Airport Simulator: First Class developer Playrion from Paradox Interactive

GamesIndustry.biz reports that Trophy Games has bought Playrion from Paradox Interactive for €2.25 million upfront plus a three-year earn-out. The 30-person studio behind Airport Simulator: First Class will help Trophy …

News GamesIndustry.biz · 2 weeks, 1 day ago
TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation

arXiv cs.GR details TapeSim, a tape-dispensing simulator that keeps most wound material rigid while concentrating deformation near the unwind point. For robotics teams, the payoff is faster physics steps without …

Research arXiv cs.GR · 2 weeks, 1 day ago
From greenhouse climate to individual leaves: an organ-resolved model of lettuce growth

arXiv cs.GR details a lettuce digital twin that models growth leaf by leaf, then feeds that structure into NVIDIA Isaac Sim for light and canopy feedback. For teams building simulation-heavy …

Research arXiv cs.GR · 2 weeks, 2 days ago
BladeMaster: Real-Time Robotic Cutting Simulation with Online-Generated Persistent Discontinuities

arXiv cs.GR details BladeMaster, a GPU cutting simulator that keeps cut history persistent on material points instead of predefining fracture surfaces. For game teams building destruction or surgical-style interactions, the …

Research arXiv cs.GR · 2 weeks, 2 days ago
Efficient Geometry Representation Strategies for the Shape Optimization of Profile Extrusion Dies

arXiv cs.GR details an adjoint-based workflow for automating profile extrusion die design, replacing manual trial-and-error with deterministic shape optimization. The method uses non-boundary-conforming geometry representations and a reconstruction step to …

Research arXiv cs.GR · 2 weeks, 2 days ago
AgriGen: Large-Scale Scene Generation Framework for Photorealistic Agricultural Robotics Simulation

arXiv cs.GR details AgriGen, a ROS-integrated scene generation framework on Isaac Sim for photorealistic agricultural robotics simulation. It procedurally builds row crops, orchards, and vineyards with physics, rendering, and domain …

Research arXiv cs.GR · 2 weeks, 3 days ago
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