Skip to main content
GameDev.net gamedev.net

Simulation News

The latest Simulation coverage curated for game developers.

S4R: Scaling for Rigid-Body Interpenetration Resolution

arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a collision-free state, then restores full size through shallow convex QP …

Research arXiv cs.GR · 1 day, 12 hours ago
3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction

A new Gaussian-encoding method can compress 3D field data across structured grids, meshes, and particles under one fixed budget. The approach claims up to 4.8 dB better PSNR while using …

Research arXiv cs.GR · 3 days, 12 hours ago
Microsoft Flight Simulator Announces a Marketplace Exclusive: The Airbus A380

Microsoft Flight Simulator is adding the Airbus A380 as a Marketplace exclusive, giving third-party aircraft creators another high-profile target. For developers, it’s a reminder that premium add-ons still drive engagement …

Official XBox Wire · 3 days, 22 hours ago
Planar-faced and high-Jacobian two-refinement hexahedral templates

A new hex-meshing method promises fully automatic conforming meshes with planar quad faces, a long-standing pain point for simulation pipelines. It uses two refinement passes under a moderate balancing condition, …

Research arXiv cs.GR · 4 days, 12 hours ago
ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions

A new pipeline turns text prompts into physically consistent dynamic 3D scenes that can run in Unreal Engine. The system builds an Evolutive Scene Graph, then optimizes layout and motion …

Research arXiv cs.GR · 4 days, 12 hours ago
A Variational Optimal Transport Operator on Incompressible Flow

A new neural operator called VIOT predicts divergence-free transport fields for incompressible density flow, turning what was an hour-scale solve into seconds per pair. For graphics and simulation teams, the …

Research arXiv cs.GR · 4 days, 12 hours ago
Robust Constrained Tetrahedralization with Steiner-point-free Boundaries

A new ACM Transactions on Graphics paper tackles robust constrained tetrahedralization while keeping boundaries Steiner-point-free. That matters for simulation and geometry pipelines that need clean volume meshes without extra boundary …

Research ACM Graphics · 5 days, 5 hours ago
Grid-Free Monte Carlo for Time-Dependent Diffusion

Researchers have extended grid-free Monte Carlo diffusion solvers to transient heat equations, removing the need for volumetric meshing and time stepping. The method targets time-dependent diffusion with initial conditions plus …

Research arXiv cs.GR · 5 days, 12 hours ago
Next Week on XBOX: New Games for September 14 to 18

XBox Wire details a busy September 14-18 slate, with Game Pass getting TCG Card Shop Simulator, RuneScape: Dragonwilds, and Aniimo. For developers, the mix is a useful snapshot of where …

Official XBox Wire · 1 week, 1 day ago
Learning Realistic Athletic Sprinting Without Demonstrations

A new muscle-driven simulation pipeline can generate realistic sprinting and drill motions without motion-capture demonstrations. Running at up to 1000x real time on a single GPU, it trains control policies …

Research arXiv cs.GR · 1 week, 1 day ago
Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

A new muscle-driven locomotion system uses a fixed reflex controller plus reinforcement learning to tune just four biomechanical parameters. The result is more plausible gait, better symmetry, and stronger robustness …

Research arXiv cs.GR · 1 week, 1 day ago
3D Point Splatting for mmWave Radar Novel View Synthesis

A new radar renderer, 3D Point Splatting, aims to make mmWave novel view synthesis both physically faithful and fast enough for multi-view optimization. On six outdoor ColoRadar scenes, it reached …

Research arXiv cs.GR · 1 week, 1 day ago
No More Robots' nine-year journey to releasing its first self-developed IP – "This sounds so naive and stupid, but somehow it's working"

GamesIndustry.biz details how No More Robots is finally shipping its first in-house IP after nine years as a publisher. Cruise Control began as a multiplayer shooter, was shelved after a …

News GamesIndustry.biz · 1 week, 2 days ago
Microsoft Flight Simulator Introduces One of the World’s First Business Jets into the Marketplace

Microsoft Flight Simulator has added one of the world’s first business jets to its Marketplace, expanding the sim’s aircraft lineup with a high-end corporate aviation option. For developers, it’s another …

Official XBox Wire · 1 week, 2 days ago
RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback

RealSimLoop uses vision feedback and differentiable reduced-order simulation to adapt deformable-object models online, aiming for quasi-real-time real-to-sim calibration. For teams working on soft-body physics, robotics-style perception, or VFX-heavy interactions, the …

Research arXiv cs.GR · 1 week, 2 days ago
Semi-Implicit Pairwise Descent for Nonlocal Continuum Mechanics

A new continuum mechanics solver aims to make million-scale hyperelastic simulation practical in real time, even with heavy contact and friction. Semi-Implicit Pairwise Descent reformulates FEM motion into pairwise forces, …

Research arXiv cs.GR · 1 week, 2 days ago
Next Week on XBOX: New Games for September 7 to 11

Xbox’s September 7–11 lineup mixes licensed sports, horror, sim, and strategy releases, with several launches optimized for Series X|S and a few on Game Pass or Play Anywhere. For developers, …

Official XBox Wire · 2 weeks, 1 day ago
Projective Affine Body Dynamics for Multibody Systems

A new GPU multibody solver reformulates constrained dynamics as affine bodies linked by peridynamic bonds, aiming to handle rigid bodies, flexible joints, contact, and friction in real time. The method …

Research arXiv cs.GR · 2 weeks, 2 days ago
How Project Ember is transforming burn care training through mixed reality

Project Ember is using mixed reality to make burn care training more realistic and easier to scale. The effort aims to give surgeons a safer way to practice complex procedures …

Official Unity · 2 weeks, 2 days ago
FoldingAgent: Inferring Parametric Origami Procedures from Demonstration Videos

A new vision-language system can turn origami demonstration videos into executable folding programs, using geometry checks and physical simulation to keep the sequence plausible. For game teams, the interesting part …

Research arXiv cs.GR · 2 weeks, 3 days ago
Page 1 of 8 Next