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Skinning News

The latest Skinning coverage curated for game developers.

GradRig: Differentiable Weights for Skinned Gaussian Splat Deformation

A new rigging approach for Gaussian splats uses differentiable skinning weights to avoid the holes and stretching artifacts that show up when points are only moved rigidly. The method stays …

Research arXiv cs.GR · 2 weeks, 1 day ago
A Geodesic Cut-Cell Prior for Neural Skinning

A new skinning prior called cut-cell skinning aims to make neural weight generation faster and more robust for production meshes. It approximates volumetric geodesic distances with a graph-based method, avoiding …

Research arXiv cs.GR · 1 month, 1 week ago
Robust Biharmonic Skinning Using Geometric Fields

Biharmonic skinning just got a mesh-free path that can handle open surfaces, triangle soups, and point clouds without tetrahedralization failures. The new method uses geometric fields and hardware ray tracing …

Research arXiv cs.GR · 1 month, 2 weeks ago