Skinning News
The latest Skinning coverage curated for game developers.
A new rigging approach for Gaussian splats uses differentiable skinning weights to avoid the holes and stretching artifacts that show up when points are only moved rigidly. The method stays …
A new skinning prior called cut-cell skinning aims to make neural weight generation faster and more robust for production meshes. It approximates volumetric geodesic distances with a graph-based method, avoiding …
Biharmonic skinning just got a mesh-free path that can handle open surfaces, triangle soups, and point clouds without tetrahedralization failures. The new method uses geometric fields and hardware ray tracing …