Solo Dev News
The latest Solo Dev coverage curated for game developers.
Tim Ruswick says long, unproductive Godot sessions usually come from tasks that are too large to start. The fix is to break work down until each step feels almost boring, …
Tim Ruswick argues that most game dev frustration comes from process, not engine choice or raw discipline. He points to vague goals, bad task ranking, and avoidance of boring work …
A long Godot learning journey still hasn’t turned into a finished game, underscoring a familiar trap for solo developers: engine fluency is not the same as shipping. The real bottlenecks …
For solo devs and indies, the next course is rarely the fix. The real bottleneck is usually execution: building, finishing, getting feedback, and shipping. If you already know the basics, …
A solo developer is asking for expert feedback on a first Unity project, and the game’s music was also composed by the creator. For devs, the interesting part is less …