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Spectral Rendering News

The latest Spectral Rendering coverage curated for game developers.

Spectral Subsurface Scattering from RGB via Biophysical Skin Inversion

A new paper claims it can infer full spectral skin scattering from a single RGB diffuse albedo, which could cut down the hand-tuning usually needed for believable subsurface skin. For …

Research arXiv cs.GR · 2 months, 3 weeks ago
Compact Hadamard Latent Codes for Efficient Spectral Rendering

The introduction of Hadamard spectral codes represents a significant advancement in spectral rendering, allowing for efficient processing with only 6 RGB rendering passes. This innovation is particularly beneficial for graphics …

Research arXiv cs.GR · 6 months, 4 weeks ago