Spherical Harmonics News
The latest Spherical Harmonics coverage curated for game developers.
A new compression method for 3D Gaussian splats targets one of the format’s biggest practical costs: color attributes. By transforming spherical harmonic coefficients before coding, the researchers report more than …
A new graphics paper proposes a maximum-entropy way to compress directional irradiance into finite spherical moments while guaranteeing non-negative reconstruction. The method uses total energy plus first- and second-order directional …
A new paper argues that low-order spherical harmonics are leaving visible quality on the table in radiance-field reconstruction, especially for glints and other sharp view-dependent effects. The authors say their …
A new 3D shape representation uses internal skeletal anchors plus dual-channel spherical harmonics to capture both surface detail and structural organization. For graphics teams, the interesting part is that it …