Spir V News
The latest Spir V coverage curated for game developers.
Bindless rendering: Templates
Evolve Blog details a templated HLSL wrapper approach for bindless rendering, aiming to hide descriptor-heap plumbing behind resource-like types. The technique targets DX12 and Vulkan, but it depends on the …
Blog
Evolve Blog
·
4 days ago
OpenCL 3.1 is Here
OpenCL 3.1 makes SPIR-V ingestion mandatory, which is the big deal for anyone shipping compute-heavy code across vendors. It also folds in subgroup ops, integer dot products, and cleaner synchronization …
Blog
Khronos
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5 months, 1 week ago