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Spir V News

The latest Spir V coverage curated for game developers.

Bindless rendering: Templates

Evolve Blog details a templated HLSL wrapper approach for bindless rendering, aiming to hide descriptor-heap plumbing behind resource-like types. The technique targets DX12 and Vulkan, but it depends on the …

Blog Evolve Blog · 4 days ago
OpenCL 3.1 is Here

OpenCL 3.1 makes SPIR-V ingestion mandatory, which is the big deal for anyone shipping compute-heavy code across vendors. It also folds in subgroup ops, integer dot products, and cleaner synchronization …

Blog Khronos · 5 months, 1 week ago