Skip to main content
GameDev.net gamedev.net

Stochastic Rendering News

The latest Stochastic Rendering coverage curated for game developers.

SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering

arXiv cs.GR details SteadySplats, a Vulkan-based renderer that tackles the noise problem in stochastic 3D Gaussian Splatting. The method combines history-based spatial resampling, temporal importance resampling, and a training-time color …

Research arXiv cs.GR · 3 days, 20 hours ago