Stochastic Rendering News
The latest Stochastic Rendering coverage curated for game developers.
SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
arXiv cs.GR details SteadySplats, a Vulkan-based renderer that tackles the noise problem in stochastic 3D Gaussian Splatting. The method combines history-based spatial resampling, temporal importance resampling, and a training-time color …
Research
arXiv cs.GR
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3 days, 20 hours ago