Subsurface Scattering News
The latest Subsurface Scattering coverage curated for game developers.
For graphics programmers working on skin, wax, or other thin translucent materials, this paper puts numbers on a long-standing dipole problem: the geometry error falls like about 1.99e^-2τ for diffuse …
A new rendering paper proposes using quantum collision models to simulate coherent light-matter interactions that standard BSDFs usually ignore. For graphics programmers, the interesting part is that the authors frame …
A new paper claims it can infer full spectral skin scattering from a single RGB diffuse albedo, which could cut down the hand-tuning usually needed for believable subsurface skin. For …