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Subsurface Scattering News

The latest Subsurface Scattering coverage curated for game developers.

Dipole Diffusion Error in Thin Geometry: Optical Thickness Laws for Grid-Free Subsurface Scattering

For graphics programmers working on skin, wax, or other thin translucent materials, this paper puts numbers on a long-standing dipole problem: the geometry error falls like about 1.99e^-2τ for diffuse …

Research arXiv cs.GR · 2 months, 3 weeks ago
Rendering Coherent Scattering via Quantum Collision Models

A new rendering paper proposes using quantum collision models to simulate coherent light-matter interactions that standard BSDFs usually ignore. For graphics programmers, the interesting part is that the authors frame …

Research arXiv cs.GR · 2 months, 3 weeks ago
Spectral Subsurface Scattering from RGB via Biophysical Skin Inversion

A new paper claims it can infer full spectral skin scattering from a single RGB diffuse albedo, which could cut down the hand-tuning usually needed for believable subsurface skin. For …

Research arXiv cs.GR · 2 months, 4 weeks ago