Surface Intersection News
The latest Surface Intersection coverage curated for game developers.
A Precision Controlled Surface-Surface Intersection Algorithm for NURBS
A new ACM TOG paper tackles one of the nastier CAD-to-runtime problems: robust NURBS surface-surface intersection. The focus is precision control, which matters when tiny numerical errors can wreck trimming, …
Research
ACM Graphics
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2 months, 3 weeks ago
A Robust and Efficient Intersection Algorithm for NURBS Surfaces: Handling Small Loops and Tangent Intersections
For graphics programmers, the interesting bit is a new NURBS surface intersection method that specifically tackles the cases that usually break production code: tiny loops and tangent contacts. It’s aimed …
Research
ACM Graphics
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2 months, 3 weeks ago