Skip to main content
GameDev.net gamedev.net

Svbrdf News

The latest Svbrdf coverage curated for game developers.

Compact Representation of Mipmapped SVBRDFs via Shared Gaussians

A new texture-compression approach targets mipmapped SVBRDFs with shared 2D Gaussians, aiming to cut storage without giving up random access. The method, called GTC, separates spatial footprint from per-map values …

Research arXiv cs.GR · 2 months ago
HiMat: DiT-based Ultra-High Resolution SVBRDF Generation

HiMat tackles a real bottleneck for material authoring: generating 4K SVBRDFs without blowing up memory or losing map alignment. It uses a high-compression latent space plus a diffusion transformer with …

Research arXiv cs.GR · 3 months, 3 weeks ago